From 3eb8efc09574f7a49d11cccecc245674b7282fa2 Mon Sep 17 00:00:00 2001 From: Kewlan Date: Thu, 25 Jun 2020 21:05:03 +0200 Subject: Add a "Mute Audio" hotkey --- src/audio_core/stream.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio_core') diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 4ca98f8ea..ca7cfb030 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -67,7 +67,7 @@ s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { } static void VolumeAdjustSamples(std::vector& samples, float game_volume) { - const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)}; + const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; if (volume == 1.0f) { return; -- cgit v1.2.3 From 6bf137a0e81fa3fae030687f10ac2c1e12d824ff Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Feb 2020 11:51:33 -0400 Subject: AudioCore: Use nanoseconds instead of cycles for buffer time. --- src/audio_core/stream.cpp | 10 +++++----- src/audio_core/stream.h | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/audio_core') diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index ca7cfb030..6d5539b6b 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -59,11 +59,11 @@ Stream::State Stream::GetState() const { return state; } -s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const { +s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - const auto us = - std::chrono::microseconds((static_cast(num_samples) * 1000000) / sample_rate); - return Core::Timing::usToCycles(us); + const auto ns = + std::chrono::nanoseconds((static_cast(num_samples) * 1000000000ULL) / sample_rate); + return ns.count(); } static void VolumeAdjustSamples(std::vector& samples, float game_volume) { @@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {}); + core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); } void Stream::ReleaseActiveBuffer() { diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index 1708a4d98..0663ce435 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -96,7 +96,7 @@ private: void ReleaseActiveBuffer(); /// Gets the number of core cycles when the specified buffer will be released - s64 GetBufferReleaseCycles(const Buffer& buffer) const; + s64 GetBufferReleaseNS(const Buffer& buffer) const; u32 sample_rate; ///< Sample rate of the stream Format format; ///< Format of the stream -- cgit v1.2.3 From e3d561fb842fa9ea986064a9a73001a5889f15d8 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 29 May 2020 17:37:57 -0400 Subject: Audio: Correct buffer release for host timing. --- src/audio_core/stream.cpp | 15 ++++++++++++++- src/audio_core/stream.h | 3 +++ 2 files changed, 17 insertions(+), 1 deletion(-) (limited to 'src/audio_core') diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 6d5539b6b..dfc4805d9 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -66,6 +66,15 @@ s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { return ns.count(); } +s64 Stream::GetBufferReleaseNSHostTiming(const Buffer& buffer) const { + const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; + /// DSP signals before playing the last sample, in HLE we emulate this in this way + s64 base_samples = std::max(static_cast(num_samples) - 1, 0); + const auto ns = + std::chrono::nanoseconds((static_cast(base_samples) * 1000000000ULL) / sample_rate); + return ns.count(); +} + static void VolumeAdjustSamples(std::vector& samples, float game_volume) { const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; @@ -105,7 +114,11 @@ void Stream::PlayNextBuffer() { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); + if (core_timing.IsHostTiming()) { + core_timing.ScheduleEvent(GetBufferReleaseNSHostTiming(*active_buffer), release_event, {}); + } else { + core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); + } } void Stream::ReleaseActiveBuffer() { diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index 0663ce435..e309d60fe 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -98,6 +98,9 @@ private: /// Gets the number of core cycles when the specified buffer will be released s64 GetBufferReleaseNS(const Buffer& buffer) const; + /// Gets the number of core cycles when the specified buffer will be released + s64 GetBufferReleaseNSHostTiming(const Buffer& buffer) const; + u32 sample_rate; ///< Sample rate of the stream Format format; ///< Format of the stream float game_volume = 1.0f; ///< The volume the game currently has set -- cgit v1.2.3