From 1e1f9398176e4f1ec608f31f22a576c749a0a723 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 16 Dec 2016 22:30:00 -0800 Subject: VideoCore/Shader: Use only entry_point as ShaderSetup param This removes all implicit dependency of ShaderState on global PICA state. --- src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/citra_qt/debugger') diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp index 89512146e..c556d3b15 100644 --- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp @@ -518,7 +518,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d info.labels.insert({entry_point, "main"}); // Generate debug information - debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, shader_config); + debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, entry_point); // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { -- cgit v1.2.3