From 557b732b43e898bcfdc234fa958310a8691a7a08 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Wed, 9 Mar 2016 13:15:37 +0100 Subject: Fix attribute mapping in vs debugger --- src/citra_qt/debugger/graphics_vertex_shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/citra_qt/debugger') diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index a11c61667..4b676f1b1 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); - input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); - input_data_container[source_attr]->setVisible(true); + input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); + input_data_container[attr]->setVisible(true); } // Only show input attributes which are used as input to the shader for (unsigned int attr = num_attributes; attr < 16; ++attr) { -- cgit v1.2.3