From ebf9a784a9f7f4148a669dbb39e7cd50df779a14 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Thu, 11 Jan 2018 19:21:20 -0700 Subject: Massive removal of unused modules --- src/citra_qt/game_list_p.h | 143 --------------------------------------------- 1 file changed, 143 deletions(-) delete mode 100644 src/citra_qt/game_list_p.h (limited to 'src/citra_qt/game_list_p.h') diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h deleted file mode 100644 index 9881296d9..000000000 --- a/src/citra_qt/game_list_p.h +++ /dev/null @@ -1,143 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include -#include -#include -#include "citra_qt/util/util.h" -#include "common/string_util.h" - -/** - * Gets the default icon (for games without valid SMDH) - * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) - * @return QPixmap default icon - */ -static QPixmap GetDefaultIcon(bool large) { - int size = large ? 48 : 24; - QPixmap icon(size, size); - icon.fill(Qt::transparent); - return icon; -} - -class GameListItem : public QStandardItem { - -public: - GameListItem() : QStandardItem() {} - GameListItem(const QString& string) : QStandardItem(string) {} - virtual ~GameListItem() override {} -}; - -/** - * A specialization of GameListItem for path values. - * This class ensures that for every full path value it holds, a correct string representation - * of just the filename (with no extension) will be displayed to the user. - * If this class receives valid SMDH data, it will also display game icons and titles. - */ -class GameListItemPath : public GameListItem { - -public: - static const int FullPathRole = Qt::UserRole + 1; - static const int TitleRole = Qt::UserRole + 2; - static const int ProgramIdRole = Qt::UserRole + 3; - - GameListItemPath() : GameListItem() {} - GameListItemPath(const QString& game_path, const std::vector& smdh_data, u64 program_id) - : GameListItem() { - setData(game_path, FullPathRole); - setData(qulonglong(program_id), ProgramIdRole); - } - - QVariant data(int role) const override { - if (role == Qt::DisplayRole) { - std::string filename; - Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, - nullptr); - QString title = data(TitleRole).toString(); - return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title); - } else { - return GameListItem::data(role); - } - } -}; - -/** - * A specialization of GameListItem for size values. - * This class ensures that for every numerical size value it holds (in bytes), a correct - * human-readable string representation will be displayed to the user. - */ -class GameListItemSize : public GameListItem { - -public: - static const int SizeRole = Qt::UserRole + 1; - - GameListItemSize() : GameListItem() {} - GameListItemSize(const qulonglong size_bytes) : GameListItem() { - setData(size_bytes, SizeRole); - } - - void setData(const QVariant& value, int role) override { - // By specializing setData for SizeRole, we can ensure that the numerical and string - // representations of the data are always accurate and in the correct format. - if (role == SizeRole) { - qulonglong size_bytes = value.toULongLong(); - GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); - GameListItem::setData(value, SizeRole); - } else { - GameListItem::setData(value, role); - } - } - - /** - * This operator is, in practice, only used by the TreeView sorting systems. - * Override it so that it will correctly sort by numerical value instead of by string - * representation. - */ - bool operator<(const QStandardItem& other) const override { - return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); - } -}; - -/** - * Asynchronous worker object for populating the game list. - * Communicates with other threads through Qt's signal/slot system. - */ -class GameListWorker : public QObject, public QRunnable { - Q_OBJECT - -public: - GameListWorker(QString dir_path, bool deep_scan) - : QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} - -public slots: - /// Starts the processing of directory tree information. - void run() override; - /// Tells the worker that it should no longer continue processing. Thread-safe. - void Cancel(); - -signals: - /** - * The `EntryReady` signal is emitted once an entry has been prepared and is ready - * to be added to the game list. - * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. - */ - void EntryReady(QList entry_items); - - /** - * After the worker has traversed the game directory looking for entries, this signal is emmited - * with a list of folders that should be watched for changes as well. - */ - void Finished(QStringList watch_list); - -private: - QStringList watch_list; - QString dir_path; - bool deep_scan; - std::atomic_bool stop_processing; - - void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0); -}; -- cgit v1.2.3