From 81f6062c85290dd2e63d0083e9f1c32a77d7783e Mon Sep 17 00:00:00 2001 From: Mathieu Vaillancourt Date: Mon, 21 Apr 2014 23:15:17 -0400 Subject: Re-enable toggling window mode. --- src/citra_qt/main.cpp | 60 ++++++++++++++++++++++----------------------------- 1 file changed, 26 insertions(+), 34 deletions(-) (limited to 'src/citra_qt/main.cpp') diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index bb8336c45..f20d33485 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -32,9 +32,7 @@ GMainWindow::GMainWindow() statusBar()->hide(); render_window = new GRenderWindow; - //render_window->setStyleSheet("background-color:black;"); - ui.horizontalLayout->addWidget(render_window); - //render_window->hide(); + render_window->hide(); disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); @@ -71,15 +69,15 @@ GMainWindow::GMainWindow() restoreState(settings.value("state").toByteArray()); render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); - //ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool()); - //ToggleWindowMode(); + ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); + ToggleWindowMode(); // Setup connections - connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF())); - connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); - connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); - connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); - //connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode())); + connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); + connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); + connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); + connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); + connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues @@ -88,15 +86,13 @@ GMainWindow::GMainWindow() connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); // Setup hotkeys - RegisterHotkey("Main Window", "Load Image", QKeySequence::Open); + RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Start Emulation"); LoadHotkeys(settings); - connect(GetHotkey("Main Window", "Load Image", this), SIGNAL(activated()), this, SLOT(OnMenuLoadImage())); + connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile())); connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame())); - show(); - LogManager::Init(); System::Init(render_window); } @@ -110,12 +106,9 @@ GMainWindow::~GMainWindow() void GMainWindow::BootGame(const char* filename) { - render_window->DoneCurrent(); // make sure EmuThread can access GL context - render_window->GetEmuThread().SetFilename(filename); - NOTICE_LOG(MASTER_LOG, "citra starting...\n"); - if (Core::Init(/*render_window*/)) { + if (Core::Init()) { ERROR_LOG(MASTER_LOG, "core initialization failed, exiting..."); Core::Stop(); exit(1); @@ -134,19 +127,22 @@ void GMainWindow::BootGame(const char* filename) registersWidget->OnCPUStepped(); callstackWidget->OnCPUStepped(); + render_window->DoneCurrent(); // make sure EmuThread can access GL context + render_window->GetEmuThread().SetFilename(filename); render_window->GetEmuThread().start(); + + render_window->show(); } -void GMainWindow::OnMenuLoadELF() +void GMainWindow::OnMenuLoadFile() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load ELF"), QString(), QString()); + QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)")); if (filename.size()) BootGame(filename.toLatin1().data()); } void GMainWindow::OnStartGame() { - render_window->show(); render_window->GetEmuThread().SetCpuRunning(true); ui.action_Start->setEnabled(false); @@ -181,26 +177,22 @@ void GMainWindow::OnOpenHotkeysDialog() void GMainWindow::ToggleWindowMode() { - //if (!render_window->GetEmuThread().isRunning()) - // return; - /* - bool enable = ui.action_Single_Window_Mode->isChecked(); - if (enable && render_window->parent() == NULL) // switch to single window mode + bool enable = ui.action_Popout_Window_Mode->isChecked(); + if (enable && render_window->parent() != NULL) { - render_window->BackupGeometry(); - ui.horizontalLayout->addWidget(render_window); + ui.horizontalLayout->removeWidget(render_window); + render_window->setParent(NULL); render_window->setVisible(true); render_window->DoneCurrent(); + render_window->RestoreGeometry(); } - else if (!enable && render_window->parent() != NULL) // switch to multiple windows mode + else if (!enable && render_window->parent() == NULL) { - ui.horizontalLayout->removeWidget(render_window); - render_window->setParent(NULL); + render_window->BackupGeometry(); + ui.horizontalLayout->addWidget(render_window); render_window->setVisible(true); render_window->DoneCurrent(); - render_window->RestoreGeometry(); } - */ } void GMainWindow::OnConfigure() @@ -215,7 +207,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) settings.setValue("geometry", saveGeometry()); settings.setValue("state", saveState()); settings.setValue("geometryRenderWindow", render_window->saveGeometry()); - //settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); + settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); settings.setValue("firstStart", false); SaveHotkeys(settings); -- cgit v1.2.3