From 335df895b9f9e9760ed5cd0d6dfaea8befb94dac Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sun, 18 Dec 2016 17:25:03 -0800 Subject: VideoCore: Consistently use shader configuration to load attributes --- src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/citra_qt') diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp index f37524190..489ec5f21 100644 --- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp @@ -511,7 +511,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d auto& shader_config = Pica::g_state.regs.vs; for (auto instr : shader_setup.program_code) info.code.push_back({instr}); - int num_attributes = Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); + int num_attributes = shader_config.max_input_attribute_index + 1; for (auto pattern : shader_setup.swizzle_data) info.swizzle_info.push_back({pattern}); @@ -522,11 +522,11 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d // Generate debug information Pica::Shader::InterpreterEngine shader_engine; shader_engine.SetupBatch(shader_setup, entry_point); - debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, num_attributes); + debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, shader_config); // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { - unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); + unsigned source_attr = shader_config.GetRegisterForAttribute(attr); input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr)); input_data_container[attr]->setVisible(true); } -- cgit v1.2.3