From e3caf669b05bc0727053885ee7e6e5c78d655df4 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 16 Dec 2016 21:48:36 -0800 Subject: VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup --- src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/citra_qt') diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp index ff2e7e363..89512146e 100644 --- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp @@ -518,8 +518,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d info.labels.insert({entry_point, "main"}); // Generate debug information - debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config, - shader_setup); + debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, shader_config); // Reload widget state for (int attr = 0; attr < num_attributes; ++attr) { -- cgit v1.2.3