From 2b1654ad9bbd8af53f22434d350704a1a1d0a285 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Tue, 3 May 2016 00:07:17 -0600 Subject: Support additional screen layouts. Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen. --- src/common/emu_window.cpp | 68 +++++++++++------------------------------------ 1 file changed, 15 insertions(+), 53 deletions(-) (limited to 'src/common/emu_window.cpp') diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index 122f1c212..e3a9e08e6 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) { * @param framebuffer_y Framebuffer y-coordinate to check * @return True if the coordinates are within the touchpad, otherwise false */ -static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, +static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { return ( framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && @@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { TouchPressed(framebuffer_x, framebuffer_y); } -EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, - unsigned height) { - // When hiding the widget, the function receives a size of 0 - if (width == 0) - width = 1; - if (height == 0) - height = 1; - - EmuWindow::FramebufferLayout res = {width, height, {}, {}}; - - float window_aspect_ratio = static_cast(height) / width; - float emulation_aspect_ratio = - static_cast(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; - - if (window_aspect_ratio > emulation_aspect_ratio) { - // Window is narrower than the emulation content => apply borders to the top and bottom - int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); - - res.top_screen.left = 0; - res.top_screen.right = res.top_screen.left + width; - res.top_screen.top = (height - viewport_height) / 2; - res.top_screen.bottom = res.top_screen.top + viewport_height / 2; - - int bottom_width = static_cast( - (static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * - (res.top_screen.right - res.top_screen.left)); - int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; - - res.bottom_screen.left = bottom_border; - res.bottom_screen.right = res.bottom_screen.left + bottom_width; - res.bottom_screen.top = res.top_screen.bottom; - res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; - } else { - // Otherwise, apply borders to the left and right sides of the window. - int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); - - res.top_screen.left = (width - viewport_width) / 2; - res.top_screen.right = res.top_screen.left + viewport_width; - res.top_screen.top = 0; - res.top_screen.bottom = res.top_screen.top + height / 2; - - int bottom_width = static_cast( - (static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * - (res.top_screen.right - res.top_screen.left)); - int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; - - res.bottom_screen.left = res.top_screen.left + bottom_border; - res.bottom_screen.right = res.bottom_screen.left + bottom_width; - res.bottom_screen.top = res.top_screen.bottom; - res.bottom_screen.bottom = res.bottom_screen.top + height / 2; +void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { + Layout::FramebufferLayout layout; + switch (Settings::values.layout_option) { + case Settings::LayoutOption::SingleScreen: + layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); + break; + case Settings::LayoutOption::LargeScreen: + layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); + break; + case Settings::LayoutOption::Default: + default: + layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); + break; } - - return res; + NotifyFramebufferLayoutChanged(layout); } -- cgit v1.2.3