From 6cccdcacd2c8dc442db5a8ece5e754b0ed655d8b Mon Sep 17 00:00:00 2001 From: wwylele Date: Sun, 15 May 2016 19:35:06 +0300 Subject: fixup! fixup! Refactor input system --- src/common/key_map.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/common/key_map.h') diff --git a/src/common/key_map.h b/src/common/key_map.h index 4b585c1b9..b62f017c6 100644 --- a/src/common/key_map.h +++ b/src/common/key_map.h @@ -13,7 +13,7 @@ class EmuWindow; namespace KeyMap { /** - * Represents a key mapping target that are not 3DS real buttons. + * Represents key mapping targets that are not real 3DS buttons. * They will be handled by KeyMap and translated to 3DS input. */ enum class IndirectTarget { @@ -25,7 +25,7 @@ enum class IndirectTarget { }; /** - * Represents a key mapping target. It can be a PadState that represents 3DS real buttons, + * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, * or an IndirectTarget. */ struct KeyTarget { @@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target); void ClearKeyMapping(int device_id); /** - * Maps a key press actions and call the corresponding function in EmuWindow + * Maps a key press action and call the corresponding function in EmuWindow */ void PressKey(EmuWindow& emu_window, HostDeviceKey key); /** - * Maps a key release actions and call the corresponding function in EmuWindow + * Maps a key release action and call the corresponding function in EmuWindow */ void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); -- cgit v1.2.3