From 6f0929df82be77f116988cf16cde4ebbc5f978dc Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sun, 30 Apr 2023 15:39:00 -0400 Subject: configuration: Expose separate swap present modes Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO. --- src/common/settings.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/common/settings.cpp') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 77ff21128..92794f4a2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -60,7 +60,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -222,7 +222,6 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); - values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); -- cgit v1.2.3