From 683019878fc939b418a65e1c5d84b066596d7655 Mon Sep 17 00:00:00 2001 From: arades79 Date: Tue, 14 Feb 2023 11:13:47 -0500 Subject: remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency Signed-off-by: arades79 --- src/common/tiny_mt.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/common/tiny_mt.h') diff --git a/src/common/tiny_mt.h b/src/common/tiny_mt.h index 4689fd55b..5d5ebf158 100644 --- a/src/common/tiny_mt.h +++ b/src/common/tiny_mt.h @@ -223,7 +223,7 @@ public: float GenerateRandomF32() { // Floats have 24 bits of mantissa. - constexpr static u32 MantissaBits = 24; + constexpr u32 MantissaBits = 24; return static_cast(GenerateRandomU24()) * (1.0f / (1U << MantissaBits)); } @@ -234,9 +234,9 @@ public: // Nintendo does not. They use (32 - 5) = 27 bits from the first rnd32() // call, and (32 - 6) bits from the second. We'll do what they do, but // There's not a clear reason why. - constexpr static u32 MantissaBits = 53; - constexpr static u32 Shift1st = (64 - MantissaBits) / 2; - constexpr static u32 Shift2nd = (64 - MantissaBits) - Shift1st; + constexpr u32 MantissaBits = 53; + constexpr u32 Shift1st = (64 - MantissaBits) / 2; + constexpr u32 Shift2nd = (64 - MantissaBits) - Shift1st; const u32 first = (this->GenerateRandomU32() >> Shift1st); const u32 second = (this->GenerateRandomU32() >> Shift2nd); -- cgit v1.2.3