From df7248039553b3ebd338380c3ef0428b0e046e79 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 14 Aug 2020 09:38:45 -0400 Subject: common: Make use of [[nodiscard]] where applicable Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions. --- src/common/vector_math.h | 204 ++++++++++++++++++++++++----------------------- 1 file changed, 103 insertions(+), 101 deletions(-) (limited to 'src/common/vector_math.h') diff --git a/src/common/vector_math.h b/src/common/vector_math.h index 429485329..2a0fcf541 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -52,15 +52,15 @@ public: constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {} template - constexpr Vec2 Cast() const { + [[nodiscard]] constexpr Vec2 Cast() const { return Vec2(static_cast(x), static_cast(y)); } - static constexpr Vec2 AssignToAll(const T& f) { + [[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) { return Vec2{f, f}; } - constexpr Vec2 operator+(const Vec2& other) const { + [[nodiscard]] constexpr Vec2 operator+(const Vec2& other) const { return {x + other.x, y + other.y}; } constexpr Vec2& operator+=(const Vec2& other) { @@ -68,7 +68,7 @@ public: y += other.y; return *this; } - constexpr Vec2 operator-(const Vec2& other) const { + [[nodiscard]] constexpr Vec2 operator-(const Vec2& other) const { return {x - other.x, y - other.y}; } constexpr Vec2& operator-=(const Vec2& other) { @@ -78,15 +78,15 @@ public: } template - constexpr Vec2, U>> operator-() const { + [[nodiscard]] constexpr Vec2, U>> operator-() const { return {-x, -y}; } - constexpr Vec2 operator*(const Vec2& other) const { + [[nodiscard]] constexpr Vec2 operator*(const Vec2& other) const { return {x * other.x, y * other.y}; } template - constexpr Vec2 operator*(const V& f) const { + [[nodiscard]] constexpr Vec2 operator*(const V& f) const { return {x * f, y * f}; } @@ -97,7 +97,7 @@ public: } template - constexpr Vec2 operator/(const V& f) const { + [[nodiscard]] constexpr Vec2 operator/(const V& f) const { return {x / f, y / f}; } @@ -107,18 +107,18 @@ public: return *this; } - constexpr T Length2() const { + [[nodiscard]] constexpr T Length2() const { return x * x + y * y; } // Only implemented for T=float - float Length() const; - float Normalize(); // returns the previous length, which is often useful + [[nodiscard]] float Length() const; + [[nodiscard]] float Normalize(); // returns the previous length, which is often useful - constexpr T& operator[](std::size_t i) { + [[nodiscard]] constexpr T& operator[](std::size_t i) { return *((&x) + i); } - constexpr const T& operator[](std::size_t i) const { + [[nodiscard]] constexpr const T& operator[](std::size_t i) const { return *((&x) + i); } @@ -128,46 +128,46 @@ public: } // Common aliases: UV (texel coordinates), ST (texture coordinates) - constexpr T& u() { + [[nodiscard]] constexpr T& u() { return x; } - constexpr T& v() { + [[nodiscard]] constexpr T& v() { return y; } - constexpr T& s() { + [[nodiscard]] constexpr T& s() { return x; } - constexpr T& t() { + [[nodiscard]] constexpr T& t() { return y; } - constexpr const T& u() const { + [[nodiscard]] constexpr const T& u() const { return x; } - constexpr const T& v() const { + [[nodiscard]] constexpr const T& v() const { return y; } - constexpr const T& s() const { + [[nodiscard]] constexpr const T& s() const { return x; } - constexpr const T& t() const { + [[nodiscard]] constexpr const T& t() const { return y; } // swizzlers - create a subvector of specific components - constexpr Vec2 yx() const { + [[nodiscard]] constexpr Vec2 yx() const { return Vec2(y, x); } - constexpr Vec2 vu() const { + [[nodiscard]] constexpr Vec2 vu() const { return Vec2(y, x); } - constexpr Vec2 ts() const { + [[nodiscard]] constexpr Vec2 ts() const { return Vec2(y, x); } }; template -constexpr Vec2 operator*(const V& f, const Vec2& vec) { +[[nodiscard]] constexpr Vec2 operator*(const V& f, const Vec2& vec) { return Vec2(f * vec.x, f * vec.y); } @@ -196,15 +196,15 @@ public: constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {} template - constexpr Vec3 Cast() const { + [[nodiscard]] constexpr Vec3 Cast() const { return Vec3(static_cast(x), static_cast(y), static_cast(z)); } - static constexpr Vec3 AssignToAll(const T& f) { + [[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) { return Vec3(f, f, f); } - constexpr Vec3 operator+(const Vec3& other) const { + [[nodiscard]] constexpr Vec3 operator+(const Vec3& other) const { return {x + other.x, y + other.y, z + other.z}; } @@ -215,7 +215,7 @@ public: return *this; } - constexpr Vec3 operator-(const Vec3& other) const { + [[nodiscard]] constexpr Vec3 operator-(const Vec3& other) const { return {x - other.x, y - other.y, z - other.z}; } @@ -227,16 +227,16 @@ public: } template - constexpr Vec3, U>> operator-() const { + [[nodiscard]] constexpr Vec3, U>> operator-() const { return {-x, -y, -z}; } - constexpr Vec3 operator*(const Vec3& other) const { + [[nodiscard]] constexpr Vec3 operator*(const Vec3& other) const { return {x * other.x, y * other.y, z * other.z}; } template - constexpr Vec3 operator*(const V& f) const { + [[nodiscard]] constexpr Vec3 operator*(const V& f) const { return {x * f, y * f, z * f}; } @@ -246,7 +246,7 @@ public: return *this; } template - constexpr Vec3 operator/(const V& f) const { + [[nodiscard]] constexpr Vec3 operator/(const V& f) const { return {x / f, y / f, z / f}; } @@ -256,20 +256,20 @@ public: return *this; } - constexpr T Length2() const { + [[nodiscard]] constexpr T Length2() const { return x * x + y * y + z * z; } // Only implemented for T=float - float Length() const; - Vec3 Normalized() const; - float Normalize(); // returns the previous length, which is often useful + [[nodiscard]] float Length() const; + [[nodiscard]] Vec3 Normalized() const; + [[nodiscard]] float Normalize(); // returns the previous length, which is often useful - constexpr T& operator[](std::size_t i) { + [[nodiscard]] constexpr T& operator[](std::size_t i) { return *((&x) + i); } - constexpr const T& operator[](std::size_t i) const { + [[nodiscard]] constexpr const T& operator[](std::size_t i) const { return *((&x) + i); } @@ -280,63 +280,63 @@ public: } // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates) - constexpr T& u() { + [[nodiscard]] constexpr T& u() { return x; } - constexpr T& v() { + [[nodiscard]] constexpr T& v() { return y; } - constexpr T& w() { + [[nodiscard]] constexpr T& w() { return z; } - constexpr T& r() { + [[nodiscard]] constexpr T& r() { return x; } - constexpr T& g() { + [[nodiscard]] constexpr T& g() { return y; } - constexpr T& b() { + [[nodiscard]] constexpr T& b() { return z; } - constexpr T& s() { + [[nodiscard]] constexpr T& s() { return x; } - constexpr T& t() { + [[nodiscard]] constexpr T& t() { return y; } - constexpr T& q() { + [[nodiscard]] constexpr T& q() { return z; } - constexpr const T& u() const { + [[nodiscard]] constexpr const T& u() const { return x; } - constexpr const T& v() const { + [[nodiscard]] constexpr const T& v() const { return y; } - constexpr const T& w() const { + [[nodiscard]] constexpr const T& w() const { return z; } - constexpr const T& r() const { + [[nodiscard]] constexpr const T& r() const { return x; } - constexpr const T& g() const { + [[nodiscard]] constexpr const T& g() const { return y; } - constexpr const T& b() const { + [[nodiscard]] constexpr const T& b() const { return z; } - constexpr const T& s() const { + [[nodiscard]] constexpr const T& s() const { return x; } - constexpr const T& t() const { + [[nodiscard]] constexpr const T& t() const { return y; } - constexpr const T& q() const { + [[nodiscard]] constexpr const T& q() const { return z; } @@ -345,7 +345,7 @@ public: // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all // component names (x<->r) and permutations (xy<->yx) #define _DEFINE_SWIZZLER2(a, b, name) \ - constexpr Vec2 name() const { \ + [[nodiscard]] constexpr Vec2 name() const { \ return Vec2(a, b); \ } #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ @@ -366,7 +366,7 @@ public: }; template -constexpr Vec3 operator*(const V& f, const Vec3& vec) { +[[nodiscard]] constexpr Vec3 operator*(const V& f, const Vec3& vec) { return Vec3(f * vec.x, f * vec.y, f * vec.z); } @@ -402,16 +402,16 @@ public: : x(x_), y(y_), z(z_), w(w_) {} template - constexpr Vec4 Cast() const { + [[nodiscard]] constexpr Vec4 Cast() const { return Vec4(static_cast(x), static_cast(y), static_cast(z), static_cast(w)); } - static constexpr Vec4 AssignToAll(const T& f) { + [[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) { return Vec4(f, f, f, f); } - constexpr Vec4 operator+(const Vec4& other) const { + [[nodiscard]] constexpr Vec4 operator+(const Vec4& other) const { return {x + other.x, y + other.y, z + other.z, w + other.w}; } @@ -423,7 +423,7 @@ public: return *this; } - constexpr Vec4 operator-(const Vec4& other) const { + [[nodiscard]] constexpr Vec4 operator-(const Vec4& other) const { return {x - other.x, y - other.y, z - other.z, w - other.w}; } @@ -436,16 +436,16 @@ public: } template - constexpr Vec4, U>> operator-() const { + [[nodiscard]] constexpr Vec4, U>> operator-() const { return {-x, -y, -z, -w}; } - constexpr Vec4 operator*(const Vec4& other) const { + [[nodiscard]] constexpr Vec4 operator*(const Vec4& other) const { return {x * other.x, y * other.y, z * other.z, w * other.w}; } template - constexpr Vec4 operator*(const V& f) const { + [[nodiscard]] constexpr Vec4 operator*(const V& f) const { return {x * f, y * f, z * f, w * f}; } @@ -456,7 +456,7 @@ public: } template - constexpr Vec4 operator/(const V& f) const { + [[nodiscard]] constexpr Vec4 operator/(const V& f) const { return {x / f, y / f, z / f, w / f}; } @@ -466,15 +466,15 @@ public: return *this; } - constexpr T Length2() const { + [[nodiscard]] constexpr T Length2() const { return x * x + y * y + z * z + w * w; } - constexpr T& operator[](std::size_t i) { + [[nodiscard]] constexpr T& operator[](std::size_t i) { return *((&x) + i); } - constexpr const T& operator[](std::size_t i) const { + [[nodiscard]] constexpr const T& operator[](std::size_t i) const { return *((&x) + i); } @@ -486,29 +486,29 @@ public: } // Common alias: RGBA (colors) - constexpr T& r() { + [[nodiscard]] constexpr T& r() { return x; } - constexpr T& g() { + [[nodiscard]] constexpr T& g() { return y; } - constexpr T& b() { + [[nodiscard]] constexpr T& b() { return z; } - constexpr T& a() { + [[nodiscard]] constexpr T& a() { return w; } - constexpr const T& r() const { + [[nodiscard]] constexpr const T& r() const { return x; } - constexpr const T& g() const { + [[nodiscard]] constexpr const T& g() const { return y; } - constexpr const T& b() const { + [[nodiscard]] constexpr const T& b() const { return z; } - constexpr const T& a() const { + [[nodiscard]] constexpr const T& a() const { return w; } @@ -520,7 +520,7 @@ public: // DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and // permutations (xy<->yx) #define _DEFINE_SWIZZLER2(a, b, name) \ - constexpr Vec2 name() const { \ + [[nodiscard]] constexpr Vec2 name() const { \ return Vec2(a, b); \ } #define DEFINE_SWIZZLER2_COMP1(a, a2) \ @@ -547,7 +547,7 @@ public: #undef _DEFINE_SWIZZLER2 #define _DEFINE_SWIZZLER3(a, b, c, name) \ - constexpr Vec3 name() const { \ + [[nodiscard]] constexpr Vec3 name() const { \ return Vec3(a, b, c); \ } #define DEFINE_SWIZZLER3_COMP1(a, a2) \ @@ -581,7 +581,7 @@ public: }; template -constexpr Vec4 operator*(const V& f, const Vec4& vec) { +[[nodiscard]] constexpr Vec4 operator*(const V& f, const Vec4& vec) { return {f * vec.x, f * vec.y, f * vec.z, f * vec.w}; } @@ -593,39 +593,41 @@ constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2& a, const Vec2& b } template -constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3& a, const Vec3& b) { +[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3& a, const Vec3& b) { return a.x * b.x + a.y * b.y + a.z * b.z; } template -constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4& a, const Vec4& b) { +[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4& a, const Vec4& b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } template -constexpr Vec3 Cross(const Vec3& a, const Vec3& b) { +[[nodiscard]] constexpr Vec3 Cross(const Vec3& a, + const Vec3& b) { return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; } // linear interpolation via float: 0.0=begin, 1.0=end template -constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, - const float t) { +[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, + const float t) { return begin * (1.f - t) + end * t; } // linear interpolation via int: 0=begin, base=end template -constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, - const int t) { +[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, + const X& end, + const int t) { return (begin * (base - t) + end * t) / base; } // bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second // interpolation. template -constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s, - const float t) { +[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, + const float s, const float t) { auto y0 = Lerp(x00, x01, s); auto y1 = Lerp(x10, x11, s); return Lerp(y0, y1, t); @@ -633,42 +635,42 @@ constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& // Utility vector factories template -constexpr Vec2 MakeVec(const T& x, const T& y) { +[[nodiscard]] constexpr Vec2 MakeVec(const T& x, const T& y) { return Vec2{x, y}; } template -constexpr Vec3 MakeVec(const T& x, const T& y, const T& z) { +[[nodiscard]] constexpr Vec3 MakeVec(const T& x, const T& y, const T& z) { return Vec3{x, y, z}; } template -constexpr Vec4 MakeVec(const T& x, const T& y, const Vec2& zw) { +[[nodiscard]] constexpr Vec4 MakeVec(const T& x, const T& y, const Vec2& zw) { return MakeVec(x, y, zw[0], zw[1]); } template -constexpr Vec3 MakeVec(const Vec2& xy, const T& z) { +[[nodiscard]] constexpr Vec3 MakeVec(const Vec2& xy, const T& z) { return MakeVec(xy[0], xy[1], z); } template -constexpr Vec3 MakeVec(const T& x, const Vec2& yz) { +[[nodiscard]] constexpr Vec3 MakeVec(const T& x, const Vec2& yz) { return MakeVec(x, yz[0], yz[1]); } template -constexpr Vec4 MakeVec(const T& x, const T& y, const T& z, const T& w) { +[[nodiscard]] constexpr Vec4 MakeVec(const T& x, const T& y, const T& z, const T& w) { return Vec4{x, y, z, w}; } template -constexpr Vec4 MakeVec(const Vec2& xy, const T& z, const T& w) { +[[nodiscard]] constexpr Vec4 MakeVec(const Vec2& xy, const T& z, const T& w) { return MakeVec(xy[0], xy[1], z, w); } template -constexpr Vec4 MakeVec(const T& x, const Vec2& yz, const T& w) { +[[nodiscard]] constexpr Vec4 MakeVec(const T& x, const Vec2& yz, const T& w) { return MakeVec(x, yz[0], yz[1], w); } @@ -676,17 +678,17 @@ constexpr Vec4 MakeVec(const T& x, const Vec2& yz, const T& w) { // Even if someone wanted to use an odd object like Vec2>, the compiler would error // out soon enough due to misuse of the returned structure. template -constexpr Vec4 MakeVec(const Vec2& xy, const Vec2& zw) { +[[nodiscard]] constexpr Vec4 MakeVec(const Vec2& xy, const Vec2& zw) { return MakeVec(xy[0], xy[1], zw[0], zw[1]); } template -constexpr Vec4 MakeVec(const Vec3& xyz, const T& w) { +[[nodiscard]] constexpr Vec4 MakeVec(const Vec3& xyz, const T& w) { return MakeVec(xyz[0], xyz[1], xyz[2], w); } template -constexpr Vec4 MakeVec(const T& x, const Vec3& yzw) { +[[nodiscard]] constexpr Vec4 MakeVec(const T& x, const Vec3& yzw) { return MakeVec(x, yzw[0], yzw[1], yzw[2]); } -- cgit v1.2.3