From 705f7db84dd85555a6aef1e136cf251725cef293 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sat, 25 Dec 2021 20:27:52 +0100 Subject: yuzu: Add ui files for multiplayer rooms --- src/common/CMakeLists.txt | 1 + src/common/announce_multiplayer_room.h | 138 +++++++++++++++++++++++++++++++++ 2 files changed, 139 insertions(+) create mode 100644 src/common/announce_multiplayer_room.h (limited to 'src/common') diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index d574e4b79..05fdfea82 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -41,6 +41,7 @@ add_custom_command(OUTPUT scm_rev.cpp add_library(common STATIC algorithm.h alignment.h + announce_multiplayer_room.h assert.cpp assert.h atomic_helpers.h diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h new file mode 100644 index 000000000..5ca5893ef --- /dev/null +++ b/src/common/announce_multiplayer_room.h @@ -0,0 +1,138 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include "common/common_types.h" +#include "web_service/web_result.h" + +namespace AnnounceMultiplayerRoom { + +using MacAddress = std::array; + +struct Room { + struct Member { + std::string username; + std::string nickname; + std::string avatar_url; + MacAddress mac_address; + std::string game_name; + u64 game_id; + }; + std::string id; + std::string verify_UID; ///< UID used for verification + std::string name; + std::string description; + std::string owner; + std::string ip; + u16 port; + u32 max_player; + u32 net_version; + bool has_password; + std::string preferred_game; + u64 preferred_game_id; + + std::vector members; +}; +using RoomList = std::vector; + +/** + * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should + * implement this interface. + */ +class Backend { +public: + virtual ~Backend() = default; + + /** + * Sets the Information that gets used for the announce + * @param uid The Id of the room + * @param name The name of the room + * @param description The room description + * @param port The port of the room + * @param net_version The version of the libNetwork that gets used + * @param has_password True if the room is passowrd protected + * @param preferred_game The preferred game of the room + * @param preferred_game_id The title id of the preferred game + */ + virtual void SetRoomInformation(const std::string& name, const std::string& description, + const u16 port, const u32 max_player, const u32 net_version, + const bool has_password, const std::string& preferred_game, + const u64 preferred_game_id) = 0; + /** + * Adds a player information to the data that gets announced + * @param nickname The nickname of the player + * @param mac_address The MAC Address of the player + * @param game_id The title id of the game the player plays + * @param game_name The name of the game the player plays + */ + virtual void AddPlayer(const std::string& username, const std::string& nickname, + const std::string& avatar_url, const MacAddress& mac_address, + const u64 game_id, const std::string& game_name) = 0; + + /** + * Updates the data in the announce service. Re-register the room when required. + * @result The result of the update attempt + */ + virtual WebService::WebResult Update() = 0; + + /** + * Registers the data in the announce service + * @result The result of the register attempt. When the result code is Success, A global Guid of + * the room which may be used for verification will be in the result's returned_data. + */ + virtual WebService::WebResult Register() = 0; + + /** + * Empties the stored players + */ + virtual void ClearPlayers() = 0; + + /** + * Get the room information from the announce service + * @result A list of all rooms the announce service has + */ + virtual RoomList GetRoomList() = 0; + + /** + * Sends a delete message to the announce service + */ + virtual void Delete() = 0; +}; + +/** + * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a + * functional backend implementation is not available. + */ +class NullBackend : public Backend { +public: + ~NullBackend() = default; + void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/, + const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, + const bool /*has_password*/, const std::string& /*preferred_game*/, + const u64 /*preferred_game_id*/) override {} + void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/, + const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/, + const u64 /*game_id*/, const std::string& /*game_name*/) override {} + WebService::WebResult Update() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing"}; + } + WebService::WebResult Register() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing"}; + } + void ClearPlayers() override {} + RoomList GetRoomList() override { + return RoomList{}; + } + + void Delete() override {} +}; + +} // namespace AnnounceMultiplayerRoom -- cgit v1.2.3