From d7d6975af0971f5a07d489bdef522ca121bb30ec Mon Sep 17 00:00:00 2001 From: wwylele Date: Fri, 21 Oct 2016 22:10:55 +0800 Subject: FileSys: rename SaveDataCheck archive to NCCH archive According to the observation from game and 3dbrew "Used for accessing general NCCH data" --- src/core/file_sys/archive_ncch.h | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 src/core/file_sys/archive_ncch.h (limited to 'src/core/file_sys/archive_ncch.h') diff --git a/src/core/file_sys/archive_ncch.h b/src/core/file_sys/archive_ncch.h new file mode 100644 index 000000000..66b8ce75d --- /dev/null +++ b/src/core/file_sys/archive_ncch.h @@ -0,0 +1,34 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "core/file_sys/archive_backend.h" +#include "core/hle/result.h" + +//////////////////////////////////////////////////////////////////////////////////////////////////// +// FileSys namespace + +namespace FileSys { + +/// File system interface to the NCCH archive +class ArchiveFactory_NCCH final : public ArchiveFactory { +public: + ArchiveFactory_NCCH(const std::string& mount_point); + + std::string GetName() const override { + return "NCCH"; + } + + ResultVal> Open(const Path& path) override; + ResultCode Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) override; + ResultVal GetFormatInfo(const Path& path) const override; + +private: + std::string mount_point; +}; + +} // namespace FileSys -- cgit v1.2.3