From fd1c3aa14ebda34687b7a4e4e58e1836f7394df8 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 12 Jul 2020 04:31:01 -0400 Subject: fs: Fix RomFS building when zero byte files are present When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied. --- src/core/file_sys/fsmitm_romfsbuild.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/file_sys/fsmitm_romfsbuild.h') diff --git a/src/core/file_sys/fsmitm_romfsbuild.h b/src/core/file_sys/fsmitm_romfsbuild.h index a62502193..049de180b 100644 --- a/src/core/file_sys/fsmitm_romfsbuild.h +++ b/src/core/file_sys/fsmitm_romfsbuild.h @@ -43,7 +43,7 @@ public: ~RomFSBuildContext(); // This finalizes the context. - std::map Build(); + std::multimap Build(); private: VirtualDir base; -- cgit v1.2.3