From dc8479928c5aee4c6ad6fe4f59006fb604cee701 Mon Sep 17 00:00:00 2001 From: Emmanuel Gil Peyrot Date: Sun, 18 Sep 2016 09:38:01 +0900 Subject: Sources: Run clang-format on everything. --- src/core/hle/hle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/core/hle/hle.cpp') diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5c5373517..480a73e80 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -15,13 +15,13 @@ namespace { bool reschedule; ///< If true, immediately reschedules the CPU to a new thread - } namespace HLE { -void Reschedule(const char *reason) { - DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); +void Reschedule(const char* reason) { + DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, + "Reschedule: Invalid or too long reason."); // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE // routines. This simulates that time by artificially advancing the number of CPU "ticks". -- cgit v1.2.3