From 0cd843151fdf1985889758c9310b3bfd22036100 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 26 Jul 2018 09:45:18 -0400 Subject: kernel/timer: Make data members private where applicable Instead, we can just expose functions that return the queryable state instead of letting anything modify it. --- src/core/hle/kernel/timer.h | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'src/core/hle/kernel/timer.h') diff --git a/src/core/hle/kernel/timer.h b/src/core/hle/kernel/timer.h index 82d19cefc..c63f0ed90 100644 --- a/src/core/hle/kernel/timer.h +++ b/src/core/hle/kernel/timer.h @@ -32,13 +32,17 @@ public: return HANDLE_TYPE; } - ResetType reset_type; ///< The ResetType of this timer + ResetType GetResetType() const { + return reset_type; + } - bool signaled; ///< Whether the timer has been signaled or not - std::string name; ///< Name of timer (optional) + u64 GetInitialDelay() const { + return initial_delay; + } - u64 initial_delay; ///< The delay until the timer fires for the first time - u64 interval_delay; ///< The delay until the timer fires after the first time + u64 GetIntervalDelay() const { + return interval_delay; + } bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; @@ -67,6 +71,14 @@ private: Timer(); ~Timer() override; + ResetType reset_type; ///< The ResetType of this timer + + u64 initial_delay; ///< The delay until the timer fires for the first time + u64 interval_delay; ///< The delay until the timer fires after the first time + + bool signaled; ///< Whether the timer has been signaled or not + std::string name; ///< Name of timer (optional) + /// Handle used as userdata to reference this object when inserting into the CoreTiming queue. Handle callback_handle; }; -- cgit v1.2.3