From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/hid/controllers/npad.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/service/hid/controllers/npad.cpp') diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 81bd2f3cb..79fff517e 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -174,7 +174,7 @@ void Controller_NPad::OnInit() { auto& kernel = system.Kernel(); for (std::size_t i = 0; i < styleset_changed_events.size(); i++) { styleset_changed_events[i] = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Manual, fmt::format("npad:NpadStyleSetChanged_{}", i)); + kernel, fmt::format("npad:NpadStyleSetChanged_{}", i)); } if (!IsControllerActivated()) { -- cgit v1.2.3