From 1f186f34a29da8c4e39e3ad25fff1e4a39b33e85 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 12 Oct 2020 17:35:34 -0700 Subject: hle: service: vi: Implement BufferQueue::CancelBuffer. - This is used by Super Mario 3D All-Stars. --- src/core/hle/service/nvflinger/buffer_queue.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/hle/service/nvflinger/buffer_queue.h') diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index 8a837e5aa..e7517c7e1 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -95,6 +95,7 @@ public: void QueueBuffer(u32 slot, BufferTransformFlags transform, const Common::Rectangle& crop_rect, u32 swap_interval, Service::Nvidia::MultiFence& multi_fence); + void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence); std::optional> AcquireBuffer(); void ReleaseBuffer(u32 slot); void Disconnect(); -- cgit v1.2.3