From ac168eeb5dea3d24e537dce096563466dbc012fe Mon Sep 17 00:00:00 2001 From: Sebastian Valle Date: Tue, 13 Jun 2017 19:00:58 +0000 Subject: Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738) * Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. --- src/core/hle/service/nwm/uds_beacon.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/core/hle/service/nwm/uds_beacon.h') diff --git a/src/core/hle/service/nwm/uds_beacon.h b/src/core/hle/service/nwm/uds_beacon.h index 6df4c4f47..caacf4c6f 100644 --- a/src/core/hle/service/nwm/uds_beacon.h +++ b/src/core/hle/service/nwm/uds_beacon.h @@ -15,9 +15,6 @@ namespace Service { namespace NWM { using MacAddress = std::array; - -/// The maximum number of nodes that can exist in an UDS session. -constexpr u32 UDSMaxNodes = 16; constexpr std::array NintendoOUI = {0x00, 0x1F, 0x32}; /// Additional block tag ids in the Beacon frames -- cgit v1.2.3