From 78f977c980e125e92b86261335447d0a254f18ee Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 22 Dec 2019 17:49:51 -0500 Subject: service: time: Rewrite implementation of glue services. --- .../service/time/tick_based_steady_clock_core.cpp | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/core/hle/service/time/tick_based_steady_clock_core.cpp (limited to 'src/core/hle/service/time/tick_based_steady_clock_core.cpp') diff --git a/src/core/hle/service/time/tick_based_steady_clock_core.cpp b/src/core/hle/service/time/tick_based_steady_clock_core.cpp new file mode 100644 index 000000000..c77b98189 --- /dev/null +++ b/src/core/hle/service/time/tick_based_steady_clock_core.cpp @@ -0,0 +1,24 @@ +// Copyright 2020 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/hle/service/time/tick_based_steady_clock_core.h" + +namespace Service::Time::Clock { + +SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) { + const TimeSpanType ticks_time_span{TimeSpanType::FromTicks( + Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()), + Core::Timing::CNTFREQ)}; + + return {ticks_time_span.ToSeconds(), GetClockSourceId()}; +} + +TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) { + return TimeSpanType::FromSeconds(GetTimePoint(system).time_point); +} + +} // namespace Service::Time::Clock -- cgit v1.2.3