From c20cea118b2f045cd1b057aac766ac8c0c64eb6c Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 19 Jul 2018 23:04:25 -0400 Subject: audout_u: Use a std::array instead of std::string for holding the audio interface name Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer. --- src/core/hle/service/audio/audout_u.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/core/hle') diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 4217ea4fb..154bc12da 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include #include #include "common/logging/log.h" #include "core/core_timing.h" @@ -167,7 +168,7 @@ void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_Audio, "(STUBBED) called"); IPC::RequestParser rp{ctx}; - const std::string audio_interface = "AudioInterface"; + constexpr std::array audio_interface{{"AudioInterface"}}; ctx.WriteBuffer(audio_interface); IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0); -- cgit v1.2.3