From 414b0741c445a7960f9ad1ee4a5672f8af4760db Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 8 Mar 2015 12:05:17 -0500 Subject: GPU: Implemented more depth buffer formats. This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others --- src/core/hw/gpu.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/core/hw/gpu.h') diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index 737b1e968..5ca4a5450 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -100,10 +100,10 @@ struct Regs { // Set to 1 upon completion. BitField<0, 1, u32> finished; - // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values + // If both of these bits are unset, then it will fill the memory with a 16 bit value + // 1: fill with 24-bit wide values BitField<8, 1, u32> fill_24bit; - - // 0: fill with 16-bit wide values; 1: fill with 32-bit wide values + // 1: fill with 32-bit wide values BitField<9, 1, u32> fill_32bit; }; -- cgit v1.2.3