From 5d0a1e7efddf234234d54fe97395f6975f8d1a28 Mon Sep 17 00:00:00 2001 From: B3n30 Date: Sat, 19 Aug 2017 19:14:33 +0200 Subject: Added missing parts in libnetwork (#2838) * Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services. --- src/core/loader/ncch.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/core/loader/ncch.cpp') diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp index c007069a9..7aff7f29b 100644 --- a/src/core/loader/ncch.cpp +++ b/src/core/loader/ncch.cpp @@ -20,6 +20,7 @@ #include "core/loader/ncch.h" #include "core/loader/smdh.h" #include "core/memory.h" +#include "network/network.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // Loader namespace @@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() { Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id); + if (auto room_member = Network::GetRoomMember().lock()) { + Network::GameInfo game_info; + ReadTitle(game_info.name); + game_info.id = ncch_header.program_id; + room_member->SendGameInfo(game_info); + } + is_loaded = true; // Set state to loaded result = LoadExec(); // Load the executable into memory for booting -- cgit v1.2.3