From 902fa4da52737d43e04c2a028658ad9840811a89 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sat, 4 Apr 2015 12:57:31 +0200 Subject: Add CiTrace recording support. This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still). --- src/core/tracer/recorder.h | 92 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 src/core/tracer/recorder.h (limited to 'src/core/tracer/recorder.h') diff --git a/src/core/tracer/recorder.h b/src/core/tracer/recorder.h new file mode 100644 index 000000000..8fec0a971 --- /dev/null +++ b/src/core/tracer/recorder.h @@ -0,0 +1,92 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +#include + +#include "common/common_types.h" + +#include "tracer.h" + +namespace CiTrace { + +class Recorder { +public: + /** + * Recorder constructor + * @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values. + */ + Recorder(u32* gpu_registers, u32 gpu_registers_size, + u32* lcd_registers, u32 lcd_registers_size, + u32* pica_registers, u32 pica_registers_size, + u32* vs_program_binary, u32 vs_program_binary_size, + u32* vs_swizzle_data, u32 vs_swizzle_data_size, + u32* vs_float_uniforms, u32 vs_float_uniforms_size, + u32* gs_program_binary, u32 gs_program_binary_size, + u32* gs_swizzle_data, u32 gs_swizzle_data_size, + u32* gs_float_uniforms, u32 gs_float_uniforms_size); + + /// Finish recording of this Citrace and save it using the given filename. + void Finish(const std::string& filename); + + /// Mark end of a frame + void FrameFinished(); + + /** + * Store a copy of the given memory range in the recording. + * @note Use this whenever the GPU is about to access a particular memory region. + * @note The implementation will make sure to minimize redundant memory updates. + */ + void MemoryAccessed(const u8* data, u32 size, u32 physical_address); + + /** + * Record a register write. + * @note Use this whenever a GPU-related MMIO register has been written to. + */ + template + void RegisterWritten(u32 physical_address, T value); + +private: + // Initial state of recording start + std::vector gpu_registers; + std::vector lcd_registers; + std::vector pica_registers; + std::vector vs_program_binary; + std::vector vs_swizzle_data; + std::vector vs_float_uniforms; + std::vector gs_program_binary; + std::vector gs_swizzle_data; + std::vector gs_float_uniforms; + + // Command stream + struct StreamElement { + CTStreamElement data; + + /** + * Extra data to store along "core" data. + * This is e.g. used for data used in MemoryUpdates. + */ + std::vector extra_data; + + /// Optional CRC hash (e.g. for hashing memory regions) + boost::crc_32_type::value_type hash; + + /// If true, refer to data already written to the output file instead of extra_data + bool uses_existing_data; + }; + + std::vector stream; + + /** + * Internal cache which maps hashes of memory contents to file offsets at which those memory + * contents are stored. + */ + std::unordered_map memory_regions; +}; + +} // namespace -- cgit v1.2.3