From ee847f8ff0b1b0aec39c1b78c010bc0c08a0a613 Mon Sep 17 00:00:00 2001 From: Narr the Reg Date: Thu, 4 Jan 2024 20:37:43 -0600 Subject: hid_core: Move hid to it's own subproject --- src/hid_core/frontend/emulated_controller.cpp | 1972 +++++++++++++++++++++++++ 1 file changed, 1972 insertions(+) create mode 100644 src/hid_core/frontend/emulated_controller.cpp (limited to 'src/hid_core/frontend/emulated_controller.cpp') diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp new file mode 100644 index 000000000..3d2d1e9f9 --- /dev/null +++ b/src/hid_core/frontend/emulated_controller.cpp @@ -0,0 +1,1972 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include + +#include "common/polyfill_ranges.h" +#include "common/thread.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/frontend/input_converter.h" +#include "hid_core/hid_util.h" + +namespace Core::HID { +constexpr s32 HID_JOYSTICK_MAX = 0x7fff; +constexpr s32 HID_TRIGGER_MAX = 0x7fff; +constexpr u32 TURBO_BUTTON_DELAY = 4; +// Use a common UUID for TAS and Virtual Gamepad +constexpr Common::UUID TAS_UUID = + Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}}; +constexpr Common::UUID VIRTUAL_UUID = + Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}}; + +EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {} + +EmulatedController::~EmulatedController() = default; + +NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) { + switch (type) { + case Settings::ControllerType::ProController: + return NpadStyleIndex::ProController; + case Settings::ControllerType::DualJoyconDetached: + return NpadStyleIndex::JoyconDual; + case Settings::ControllerType::LeftJoycon: + return NpadStyleIndex::JoyconLeft; + case Settings::ControllerType::RightJoycon: + return NpadStyleIndex::JoyconRight; + case Settings::ControllerType::Handheld: + return NpadStyleIndex::Handheld; + case Settings::ControllerType::GameCube: + return NpadStyleIndex::GameCube; + case Settings::ControllerType::Pokeball: + return NpadStyleIndex::Pokeball; + case Settings::ControllerType::NES: + return NpadStyleIndex::NES; + case Settings::ControllerType::SNES: + return NpadStyleIndex::SNES; + case Settings::ControllerType::N64: + return NpadStyleIndex::N64; + case Settings::ControllerType::SegaGenesis: + return NpadStyleIndex::SegaGenesis; + default: + return NpadStyleIndex::ProController; + } +} + +Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) { + switch (type) { + case NpadStyleIndex::ProController: + return Settings::ControllerType::ProController; + case NpadStyleIndex::JoyconDual: + return Settings::ControllerType::DualJoyconDetached; + case NpadStyleIndex::JoyconLeft: + return Settings::ControllerType::LeftJoycon; + case NpadStyleIndex::JoyconRight: + return Settings::ControllerType::RightJoycon; + case NpadStyleIndex::Handheld: + return Settings::ControllerType::Handheld; + case NpadStyleIndex::GameCube: + return Settings::ControllerType::GameCube; + case NpadStyleIndex::Pokeball: + return Settings::ControllerType::Pokeball; + case NpadStyleIndex::NES: + return Settings::ControllerType::NES; + case NpadStyleIndex::SNES: + return Settings::ControllerType::SNES; + case NpadStyleIndex::N64: + return Settings::ControllerType::N64; + case NpadStyleIndex::SegaGenesis: + return Settings::ControllerType::SegaGenesis; + default: + return Settings::ControllerType::ProController; + } +} + +void EmulatedController::ReloadFromSettings() { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + for (std::size_t index = 0; index < player.buttons.size(); ++index) { + button_params[index] = Common::ParamPackage(player.buttons[index]); + } + for (std::size_t index = 0; index < player.analogs.size(); ++index) { + stick_params[index] = Common::ParamPackage(player.analogs[index]); + } + for (std::size_t index = 0; index < player.motions.size(); ++index) { + motion_params[index] = Common::ParamPackage(player.motions[index]); + } + + controller.color_values = {}; + ReloadColorsFromSettings(); + + ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); + + // Other or debug controller should always be a pro controller + if (npad_id_type != NpadIdType::Other) { + SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + original_npad_type = npad_type; + } else { + SetNpadStyleIndex(NpadStyleIndex::ProController); + original_npad_type = npad_type; + } + + Disconnect(); + if (player.connected) { + Connect(); + } + + ReloadInput(); +} + +void EmulatedController::ReloadColorsFromSettings() { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + // Avoid updating colors if overridden by physical controller + if (controller.color_values[LeftIndex].body != 0 && + controller.color_values[RightIndex].body != 0) { + return; + } + + controller.colors_state.fullkey = { + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), + }; + controller.colors_state.left = { + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), + }; + controller.colors_state.right = { + .body = GetNpadColor(player.body_color_right), + .button = GetNpadColor(player.button_color_right), + }; +} + +void EmulatedController::LoadDevices() { + // TODO(german77): Use more buttons to detect the correct device + const auto left_joycon = button_params[Settings::NativeButton::DRight]; + const auto right_joycon = button_params[Settings::NativeButton::A]; + + // Triggers for GC controllers + trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL]; + trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR]; + + color_params[LeftIndex] = left_joycon; + color_params[RightIndex] = right_joycon; + color_params[LeftIndex].Set("color", true); + color_params[RightIndex].Set("color", true); + + battery_params[LeftIndex] = left_joycon; + battery_params[RightIndex] = right_joycon; + battery_params[LeftIndex].Set("battery", true); + battery_params[RightIndex].Set("battery", true); + + camera_params[0] = right_joycon; + camera_params[0].Set("camera", true); + nfc_params[1] = right_joycon; + nfc_params[1].Set("nfc", true); + + // Only map virtual devices to the first controller + if (npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld) { + camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"}; + ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"}; + nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"}; + } + + output_params[LeftIndex] = left_joycon; + output_params[RightIndex] = right_joycon; + output_params[2] = camera_params[1]; + output_params[3] = nfc_params[0]; + output_params[LeftIndex].Set("output", true); + output_params[RightIndex].Set("output", true); + output_params[2].Set("output", true); + output_params[3].Set("output", true); + + LoadTASParams(); + LoadVirtualGamepadParams(); + + std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(trigger_params, trigger_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(battery_params, battery_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(color_params, color_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(camera_params, camera_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(ring_params, ring_analog_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(nfc_params, nfc_devices.begin(), Common::Input::CreateInputDevice); + std::ranges::transform(output_params, output_devices.begin(), + Common::Input::CreateOutputDevice); + + // Initialize TAS devices + std::ranges::transform(tas_button_params, tas_button_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(tas_stick_params, tas_stick_devices.begin(), + Common::Input::CreateInputDevice); + + // Initialize virtual gamepad devices + std::ranges::transform(virtual_button_params, virtual_button_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(), + Common::Input::CreateInputDevice); + std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(), + Common::Input::CreateInputDevice); +} + +void EmulatedController::LoadTASParams() { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + Common::ParamPackage common_params{}; + common_params.Set("engine", "tas"); + common_params.Set("port", static_cast(player_index)); + for (auto& param : tas_button_params) { + param = common_params; + } + for (auto& param : tas_stick_params) { + param = common_params; + } + + // TODO(german77): Replace this with an input profile or something better + tas_button_params[Settings::NativeButton::A].Set("button", 0); + tas_button_params[Settings::NativeButton::B].Set("button", 1); + tas_button_params[Settings::NativeButton::X].Set("button", 2); + tas_button_params[Settings::NativeButton::Y].Set("button", 3); + tas_button_params[Settings::NativeButton::LStick].Set("button", 4); + tas_button_params[Settings::NativeButton::RStick].Set("button", 5); + tas_button_params[Settings::NativeButton::L].Set("button", 6); + tas_button_params[Settings::NativeButton::R].Set("button", 7); + tas_button_params[Settings::NativeButton::ZL].Set("button", 8); + tas_button_params[Settings::NativeButton::ZR].Set("button", 9); + tas_button_params[Settings::NativeButton::Plus].Set("button", 10); + tas_button_params[Settings::NativeButton::Minus].Set("button", 11); + tas_button_params[Settings::NativeButton::DLeft].Set("button", 12); + tas_button_params[Settings::NativeButton::DUp].Set("button", 13); + tas_button_params[Settings::NativeButton::DRight].Set("button", 14); + tas_button_params[Settings::NativeButton::DDown].Set("button", 15); + tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16); + tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17); + tas_button_params[Settings::NativeButton::Home].Set("button", 18); + tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + tas_button_params[Settings::NativeButton::SLRight].Set("button", 20); + tas_button_params[Settings::NativeButton::SRRight].Set("button", 21); + + tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); + tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); + tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); + tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); + + // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates + // making sure they play back in the game as originally written down in the script file + tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); + tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); + tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); + tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); +} + +void EmulatedController::LoadVirtualGamepadParams() { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + Common::ParamPackage common_params{}; + common_params.Set("engine", "virtual_gamepad"); + common_params.Set("port", static_cast(player_index)); + for (auto& param : virtual_button_params) { + param = common_params; + } + for (auto& param : virtual_stick_params) { + param = common_params; + } + for (auto& param : virtual_stick_params) { + param = common_params; + } + for (auto& param : virtual_motion_params) { + param = common_params; + } + + // TODO(german77): Replace this with an input profile or something better + virtual_button_params[Settings::NativeButton::A].Set("button", 0); + virtual_button_params[Settings::NativeButton::B].Set("button", 1); + virtual_button_params[Settings::NativeButton::X].Set("button", 2); + virtual_button_params[Settings::NativeButton::Y].Set("button", 3); + virtual_button_params[Settings::NativeButton::LStick].Set("button", 4); + virtual_button_params[Settings::NativeButton::RStick].Set("button", 5); + virtual_button_params[Settings::NativeButton::L].Set("button", 6); + virtual_button_params[Settings::NativeButton::R].Set("button", 7); + virtual_button_params[Settings::NativeButton::ZL].Set("button", 8); + virtual_button_params[Settings::NativeButton::ZR].Set("button", 9); + virtual_button_params[Settings::NativeButton::Plus].Set("button", 10); + virtual_button_params[Settings::NativeButton::Minus].Set("button", 11); + virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12); + virtual_button_params[Settings::NativeButton::DUp].Set("button", 13); + virtual_button_params[Settings::NativeButton::DRight].Set("button", 14); + virtual_button_params[Settings::NativeButton::DDown].Set("button", 15); + virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16); + virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17); + virtual_button_params[Settings::NativeButton::Home].Set("button", 18); + virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20); + virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21); + + virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f); + virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f); + virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f); + + virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0); + virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0); +} + +void EmulatedController::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + LoadDevices(); + for (std::size_t index = 0; index < button_devices.size(); ++index) { + if (!button_devices[index]) { + continue; + } + const auto uuid = Common::UUID{button_params[index].Get("guid", "")}; + button_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, uuid); + }, + }); + button_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < stick_devices.size(); ++index) { + if (!stick_devices[index]) { + continue; + } + const auto uuid = Common::UUID{stick_params[index].Get("guid", "")}; + stick_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, uuid); + }, + }); + stick_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < trigger_devices.size(); ++index) { + if (!trigger_devices[index]) { + continue; + } + const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")}; + trigger_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetTrigger(callback, index, uuid); + }, + }); + trigger_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < battery_devices.size(); ++index) { + if (!battery_devices[index]) { + continue; + } + battery_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetBattery(callback, index); + }, + }); + battery_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < color_devices.size(); ++index) { + if (!color_devices[index]) { + continue; + } + color_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetColors(callback, index); + }, + }); + color_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < motion_devices.size(); ++index) { + if (!motion_devices[index]) { + continue; + } + motion_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMotion(callback, index); + }, + }); + + // Restore motion state + auto& emulated_motion = controller.motion_values[index].emulated; + auto& motion = controller.motion_state[index]; + emulated_motion.ResetRotations(); + emulated_motion.ResetQuaternion(); + motion.accel = emulated_motion.GetAcceleration(); + motion.gyro = emulated_motion.GetGyroscope(); + motion.rotation = emulated_motion.GetRotations(); + motion.euler = emulated_motion.GetEulerAngles(); + motion.orientation = emulated_motion.GetOrientation(); + motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity); + } + + for (std::size_t index = 0; index < camera_devices.size(); ++index) { + if (!camera_devices[index]) { + continue; + } + camera_devices[index]->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); }, + }); + camera_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < ring_analog_devices.size(); ++index) { + if (!ring_analog_devices[index]) { + continue; + } + ring_analog_devices[index]->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetRingAnalog(callback); }, + }); + ring_analog_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < nfc_devices.size(); ++index) { + if (!nfc_devices[index]) { + continue; + } + nfc_devices[index]->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetNfc(callback); }, + }); + nfc_devices[index]->ForceUpdate(); + } + + // Register TAS devices. No need to force update + for (std::size_t index = 0; index < tas_button_devices.size(); ++index) { + if (!tas_button_devices[index]) { + continue; + } + tas_button_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, TAS_UUID); + }, + }); + } + + for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) { + if (!tas_stick_devices[index]) { + continue; + } + tas_stick_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, TAS_UUID); + }, + }); + } + + // Register virtual devices. No need to force update + for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) { + if (!virtual_button_devices[index]) { + continue; + } + virtual_button_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, VIRTUAL_UUID); + }, + }); + } + + for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) { + if (!virtual_stick_devices[index]) { + continue; + } + virtual_stick_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, VIRTUAL_UUID); + }, + }); + } + + for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) { + if (!virtual_motion_devices[index]) { + continue; + } + virtual_motion_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMotion(callback, index); + }, + }); + } + turbo_button_state = 0; + is_initalized = true; +} + +void EmulatedController::UnloadInput() { + is_initalized = false; + for (auto& button : button_devices) { + button.reset(); + } + for (auto& stick : stick_devices) { + stick.reset(); + } + for (auto& motion : motion_devices) { + motion.reset(); + } + for (auto& trigger : trigger_devices) { + trigger.reset(); + } + for (auto& battery : battery_devices) { + battery.reset(); + } + for (auto& color : color_devices) { + color.reset(); + } + for (auto& output : output_devices) { + output.reset(); + } + for (auto& button : tas_button_devices) { + button.reset(); + } + for (auto& stick : tas_stick_devices) { + stick.reset(); + } + for (auto& button : virtual_button_devices) { + button.reset(); + } + for (auto& stick : virtual_stick_devices) { + stick.reset(); + } + for (auto& motion : virtual_motion_devices) { + motion.reset(); + } + for (auto& camera : camera_devices) { + camera.reset(); + } + for (auto& ring : ring_analog_devices) { + ring.reset(); + } + for (auto& nfc : nfc_devices) { + nfc.reset(); + } +} + +void EmulatedController::EnableConfiguration() { + std::scoped_lock lock{connect_mutex, npad_mutex}; + is_configuring = true; + tmp_is_connected = is_connected; + tmp_npad_type = npad_type; +} + +void EmulatedController::DisableConfiguration() { + is_configuring = false; + + // Get Joycon colors before turning on the controller + for (const auto& color_device : color_devices) { + color_device->ForceUpdate(); + } + + // Apply temporary npad type to the real controller + if (tmp_npad_type != npad_type) { + if (is_connected) { + Disconnect(); + } + SetNpadStyleIndex(tmp_npad_type); + original_npad_type = tmp_npad_type; + } + + // Apply temporary connected status to the real controller + if (tmp_is_connected != is_connected) { + if (tmp_is_connected) { + Connect(); + return; + } + Disconnect(); + } +} + +void EmulatedController::EnableSystemButtons() { + std::scoped_lock lock{mutex}; + system_buttons_enabled = true; +} + +void EmulatedController::DisableSystemButtons() { + std::scoped_lock lock{mutex}; + system_buttons_enabled = false; + controller.home_button_state.raw = 0; + controller.capture_button_state.raw = 0; +} + +void EmulatedController::ResetSystemButtons() { + std::scoped_lock lock{mutex}; + controller.home_button_state.home.Assign(false); + controller.capture_button_state.capture.Assign(false); +} + +bool EmulatedController::IsConfiguring() const { + return is_configuring; +} + +void EmulatedController::SaveCurrentConfig() { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + auto& player = Settings::values.players.GetValue()[player_index]; + player.connected = is_connected; + player.controller_type = MapNPadToSettingsType(npad_type); + for (std::size_t index = 0; index < player.buttons.size(); ++index) { + player.buttons[index] = button_params[index].Serialize(); + } + for (std::size_t index = 0; index < player.analogs.size(); ++index) { + player.analogs[index] = stick_params[index].Serialize(); + } + for (std::size_t index = 0; index < player.motions.size(); ++index) { + player.motions[index] = motion_params[index].Serialize(); + } + if (npad_id_type == NpadIdType::Player1) { + Settings::values.ringcon_analogs = ring_params[0].Serialize(); + } +} + +void EmulatedController::RestoreConfig() { + if (!is_configuring) { + return; + } + ReloadFromSettings(); +} + +std::vector EmulatedController::GetMappedDevices() const { + std::vector devices; + for (const auto& param : button_params) { + if (!param.Has("engine")) { + continue; + } + const auto devices_it = std::find_if( + devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) { + return param.Get("engine", "") == param_.Get("engine", "") && + param.Get("guid", "") == param_.Get("guid", "") && + param.Get("port", 0) == param_.Get("port", 0) && + param.Get("pad", 0) == param_.Get("pad", 0); + }); + if (devices_it != devices.end()) { + continue; + } + + auto& device = devices.emplace_back(); + device.Set("engine", param.Get("engine", "")); + device.Set("guid", param.Get("guid", "")); + device.Set("port", param.Get("port", 0)); + device.Set("pad", param.Get("pad", 0)); + } + + for (const auto& param : stick_params) { + if (!param.Has("engine")) { + continue; + } + if (param.Get("engine", "") == "analog_from_button") { + continue; + } + const auto devices_it = std::find_if( + devices.begin(), devices.end(), [¶m](const Common::ParamPackage& param_) { + return param.Get("engine", "") == param_.Get("engine", "") && + param.Get("guid", "") == param_.Get("guid", "") && + param.Get("port", 0) == param_.Get("port", 0) && + param.Get("pad", 0) == param_.Get("pad", 0); + }); + if (devices_it != devices.end()) { + continue; + } + + auto& device = devices.emplace_back(); + device.Set("engine", param.Get("engine", "")); + device.Set("guid", param.Get("guid", "")); + device.Set("port", param.Get("port", 0)); + device.Set("pad", param.Get("pad", 0)); + } + return devices; +} + +Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const { + if (index >= button_params.size()) { + return {}; + } + return button_params[index]; +} + +Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const { + if (index >= stick_params.size()) { + return {}; + } + return stick_params[index]; +} + +Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const { + if (index >= motion_params.size()) { + return {}; + } + return motion_params[index]; +} + +void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) { + if (index >= button_params.size()) { + return; + } + button_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) { + if (index >= stick_params.size()) { + return; + } + stick_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) { + if (index >= motion_params.size()) { + return; + } + motion_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::StartMotionCalibration() { + for (ControllerMotionInfo& motion : controller.motion_values) { + motion.emulated.Calibrate(); + } +} + +void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid) { + if (index >= controller.button_values.size()) { + return; + } + std::unique_lock lock{mutex}; + bool value_changed = false; + const auto new_status = TransformToButton(callback); + auto& current_status = controller.button_values[index]; + + // Only read button values that have the same uuid or are pressed once + if (current_status.uuid != uuid) { + if (!new_status.value) { + return; + } + } + + current_status.toggle = new_status.toggle; + current_status.turbo = new_status.turbo; + current_status.uuid = uuid; + + // Update button status with current + if (!current_status.toggle) { + current_status.locked = false; + if (current_status.value != new_status.value) { + current_status.value = new_status.value; + value_changed = true; + } + } else { + // Toggle button and lock status + if (new_status.value && !current_status.locked) { + current_status.locked = true; + current_status.value = !current_status.value; + value_changed = true; + } + + // Unlock button ready for next press + if (!new_status.value && current_status.locked) { + current_status.locked = false; + } + } + + if (!value_changed) { + return; + } + + if (is_configuring) { + controller.npad_button_state.raw = NpadButton::None; + controller.debug_pad_button_state.raw = 0; + controller.home_button_state.raw = 0; + controller.capture_button_state.raw = 0; + lock.unlock(); + TriggerOnChange(ControllerTriggerType::Button, false); + return; + } + + // GC controllers have triggers not buttons + if (npad_type == NpadStyleIndex::GameCube) { + if (index == Settings::NativeButton::ZR) { + return; + } + if (index == Settings::NativeButton::ZL) { + return; + } + } + + switch (index) { + case Settings::NativeButton::A: + controller.npad_button_state.a.Assign(current_status.value); + controller.debug_pad_button_state.a.Assign(current_status.value); + break; + case Settings::NativeButton::B: + controller.npad_button_state.b.Assign(current_status.value); + controller.debug_pad_button_state.b.Assign(current_status.value); + break; + case Settings::NativeButton::X: + controller.npad_button_state.x.Assign(current_status.value); + controller.debug_pad_button_state.x.Assign(current_status.value); + break; + case Settings::NativeButton::Y: + controller.npad_button_state.y.Assign(current_status.value); + controller.debug_pad_button_state.y.Assign(current_status.value); + break; + case Settings::NativeButton::LStick: + controller.npad_button_state.stick_l.Assign(current_status.value); + break; + case Settings::NativeButton::RStick: + controller.npad_button_state.stick_r.Assign(current_status.value); + break; + case Settings::NativeButton::L: + controller.npad_button_state.l.Assign(current_status.value); + controller.debug_pad_button_state.l.Assign(current_status.value); + break; + case Settings::NativeButton::R: + controller.npad_button_state.r.Assign(current_status.value); + controller.debug_pad_button_state.r.Assign(current_status.value); + break; + case Settings::NativeButton::ZL: + controller.npad_button_state.zl.Assign(current_status.value); + controller.debug_pad_button_state.zl.Assign(current_status.value); + break; + case Settings::NativeButton::ZR: + controller.npad_button_state.zr.Assign(current_status.value); + controller.debug_pad_button_state.zr.Assign(current_status.value); + break; + case Settings::NativeButton::Plus: + controller.npad_button_state.plus.Assign(current_status.value); + controller.debug_pad_button_state.plus.Assign(current_status.value); + break; + case Settings::NativeButton::Minus: + controller.npad_button_state.minus.Assign(current_status.value); + controller.debug_pad_button_state.minus.Assign(current_status.value); + break; + case Settings::NativeButton::DLeft: + controller.npad_button_state.left.Assign(current_status.value); + controller.debug_pad_button_state.d_left.Assign(current_status.value); + break; + case Settings::NativeButton::DUp: + controller.npad_button_state.up.Assign(current_status.value); + controller.debug_pad_button_state.d_up.Assign(current_status.value); + break; + case Settings::NativeButton::DRight: + controller.npad_button_state.right.Assign(current_status.value); + controller.debug_pad_button_state.d_right.Assign(current_status.value); + break; + case Settings::NativeButton::DDown: + controller.npad_button_state.down.Assign(current_status.value); + controller.debug_pad_button_state.d_down.Assign(current_status.value); + break; + case Settings::NativeButton::SLLeft: + controller.npad_button_state.left_sl.Assign(current_status.value); + break; + case Settings::NativeButton::SLRight: + controller.npad_button_state.right_sl.Assign(current_status.value); + break; + case Settings::NativeButton::SRLeft: + controller.npad_button_state.left_sr.Assign(current_status.value); + break; + case Settings::NativeButton::SRRight: + controller.npad_button_state.right_sr.Assign(current_status.value); + break; + case Settings::NativeButton::Home: + if (!system_buttons_enabled) { + break; + } + controller.home_button_state.home.Assign(current_status.value); + break; + case Settings::NativeButton::Screenshot: + if (!system_buttons_enabled) { + break; + } + controller.capture_button_state.capture.Assign(current_status.value); + break; + } + + lock.unlock(); + + if (!is_connected) { + if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) { + Connect(); + } + if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { + Connect(); + } + } + TriggerOnChange(ControllerTriggerType::Button, true); +} + +void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid) { + if (index >= controller.stick_values.size()) { + return; + } + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Stick, !is_configuring); }); + std::scoped_lock lock{mutex}; + const auto stick_value = TransformToStick(callback); + + // Only read stick values that have the same uuid or are over the threshold to avoid flapping + if (controller.stick_values[index].uuid != uuid) { + const bool is_tas = uuid == TAS_UUID; + if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) { + trigger_guard.Cancel(); + return; + } + if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left && + !stick_value.right) { + trigger_guard.Cancel(); + return; + } + } + + controller.stick_values[index] = stick_value; + controller.stick_values[index].uuid = uuid; + + if (is_configuring) { + controller.analog_stick_state.left = {}; + controller.analog_stick_state.right = {}; + return; + } + + const AnalogStickState stick{ + .x = static_cast(controller.stick_values[index].x.value * HID_JOYSTICK_MAX), + .y = static_cast(controller.stick_values[index].y.value * HID_JOYSTICK_MAX), + }; + + switch (index) { + case Settings::NativeAnalog::LStick: + controller.analog_stick_state.left = stick; + controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left); + controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up); + controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right); + controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down); + break; + case Settings::NativeAnalog::RStick: + controller.analog_stick_state.right = stick; + controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left); + controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up); + controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right); + controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down); + break; + } +} + +void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback, + std::size_t index, Common::UUID uuid) { + if (index >= controller.trigger_values.size()) { + return; + } + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Trigger, !is_configuring); }); + std::scoped_lock lock{mutex}; + const auto trigger_value = TransformToTrigger(callback); + + // Only read trigger values that have the same uuid or are pressed once + if (controller.trigger_values[index].uuid != uuid) { + if (!trigger_value.pressed.value) { + return; + } + } + + controller.trigger_values[index] = trigger_value; + controller.trigger_values[index].uuid = uuid; + + if (is_configuring) { + controller.gc_trigger_state.left = 0; + controller.gc_trigger_state.right = 0; + return; + } + + // Only GC controllers have analog triggers + if (npad_type != NpadStyleIndex::GameCube) { + trigger_guard.Cancel(); + return; + } + + const auto& trigger = controller.trigger_values[index]; + + switch (index) { + case Settings::NativeTrigger::LTrigger: + controller.gc_trigger_state.left = static_cast(trigger.analog.value * HID_TRIGGER_MAX); + controller.npad_button_state.zl.Assign(trigger.pressed.value); + break; + case Settings::NativeTrigger::RTrigger: + controller.gc_trigger_state.right = + static_cast(trigger.analog.value * HID_TRIGGER_MAX); + controller.npad_button_state.zr.Assign(trigger.pressed.value); + break; + } +} + +void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= controller.motion_values.size()) { + return; + } + SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Motion, !is_configuring); }); + std::scoped_lock lock{mutex}; + auto& raw_status = controller.motion_values[index].raw_status; + auto& emulated = controller.motion_values[index].emulated; + + raw_status = TransformToMotion(callback); + emulated.SetAcceleration(Common::Vec3f{ + raw_status.accel.x.value, + raw_status.accel.y.value, + raw_status.accel.z.value, + }); + emulated.SetGyroscope(Common::Vec3f{ + raw_status.gyro.x.value, + raw_status.gyro.y.value, + raw_status.gyro.z.value, + }); + emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold); + emulated.UpdateRotation(raw_status.delta_timestamp); + emulated.UpdateOrientation(raw_status.delta_timestamp); + + auto& motion = controller.motion_state[index]; + motion.accel = emulated.GetAcceleration(); + motion.gyro = emulated.GetGyroscope(); + motion.rotation = emulated.GetRotations(); + motion.euler = emulated.GetEulerAngles(); + motion.orientation = emulated.GetOrientation(); + motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); +} + +void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= controller.color_values.size()) { + return; + } + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Color, !is_configuring); }); + std::scoped_lock lock{mutex}; + controller.color_values[index] = TransformToColor(callback); + + if (is_configuring) { + return; + } + + if (controller.color_values[index].body == 0) { + trigger_guard.Cancel(); + return; + } + + controller.colors_state.fullkey = { + .body = GetNpadColor(controller.color_values[index].body), + .button = GetNpadColor(controller.color_values[index].buttons), + }; + if (npad_type == NpadStyleIndex::ProController) { + controller.colors_state.left = { + .body = GetNpadColor(controller.color_values[index].left_grip), + .button = GetNpadColor(controller.color_values[index].buttons), + }; + controller.colors_state.right = { + .body = GetNpadColor(controller.color_values[index].right_grip), + .button = GetNpadColor(controller.color_values[index].buttons), + }; + } else { + switch (index) { + case LeftIndex: + controller.colors_state.left = { + .body = GetNpadColor(controller.color_values[index].body), + .button = GetNpadColor(controller.color_values[index].buttons), + }; + break; + case RightIndex: + controller.colors_state.right = { + .body = GetNpadColor(controller.color_values[index].body), + .button = GetNpadColor(controller.color_values[index].buttons), + }; + break; + } + } +} + +void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= controller.battery_values.size()) { + return; + } + SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Battery, !is_configuring); }); + std::scoped_lock lock{mutex}; + controller.battery_values[index] = TransformToBattery(callback); + + if (is_configuring) { + return; + } + + bool is_charging = false; + bool is_powered = false; + NpadBatteryLevel battery_level = NpadBatteryLevel::Empty; + switch (controller.battery_values[index]) { + case Common::Input::BatteryLevel::Charging: + is_charging = true; + is_powered = true; + battery_level = NpadBatteryLevel::Full; + break; + case Common::Input::BatteryLevel::Medium: + battery_level = NpadBatteryLevel::High; + break; + case Common::Input::BatteryLevel::Low: + battery_level = NpadBatteryLevel::Low; + break; + case Common::Input::BatteryLevel::Critical: + battery_level = NpadBatteryLevel::Critical; + break; + case Common::Input::BatteryLevel::Empty: + battery_level = NpadBatteryLevel::Empty; + break; + case Common::Input::BatteryLevel::None: + case Common::Input::BatteryLevel::Full: + default: + is_powered = true; + battery_level = NpadBatteryLevel::Full; + break; + } + + switch (index) { + case LeftIndex: + controller.battery_state.left = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + case RightIndex: + controller.battery_state.right = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + case DualIndex: + controller.battery_state.dual = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + } +} + +void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) { + SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::IrSensor, !is_configuring); }); + std::scoped_lock lock{mutex}; + controller.camera_values = TransformToCamera(callback); + + if (is_configuring) { + return; + } + + controller.camera_state.sample++; + controller.camera_state.format = + static_cast(controller.camera_values.format); + controller.camera_state.data = controller.camera_values.data; +} + +void EmulatedController::SetRingAnalog(const Common::Input::CallbackStatus& callback) { + SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::RingController, !is_configuring); }); + std::scoped_lock lock{mutex}; + const auto force_value = TransformToStick(callback); + + controller.ring_analog_value = force_value.x; + + if (is_configuring) { + return; + } + + controller.ring_analog_state.force = force_value.x.value; +} + +void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) { + SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Nfc, !is_configuring); }); + std::scoped_lock lock{mutex}; + controller.nfc_values = TransformToNfc(callback); + + if (is_configuring) { + return; + } + + controller.nfc_state = controller.nfc_values; +} + +bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { + if (!is_initalized) { + return false; + } + if (device_index >= output_devices.size()) { + return false; + } + if (!output_devices[device_index]) { + return false; + } + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + const f32 strength = static_cast(player.vibration_strength) / 100.0f; + + if (!player.vibration_enabled) { + return false; + } + + // Exponential amplification is too strong at low amplitudes. Switch to a linear + // amplification if strength is set below 0.7f + const Common::Input::VibrationAmplificationType type = + strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential + : Common::Input::VibrationAmplificationType::Linear; + + const Common::Input::VibrationStatus status = { + .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f), + .low_frequency = vibration.low_frequency, + .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f), + .high_frequency = vibration.high_frequency, + .type = type, + }; + return output_devices[device_index]->SetVibration(status) == + Common::Input::DriverResult::Success; +} + +bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + if (!is_initalized) { + return false; + } + + if (!player.vibration_enabled) { + return false; + } + + if (device_index >= output_devices.size()) { + return false; + } + + if (!output_devices[device_index]) { + return false; + } + + return output_devices[device_index]->IsVibrationEnabled(); +} + +Common::Input::DriverResult EmulatedController::SetPollingMode( + EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) { + LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index); + + if (!is_initalized) { + return Common::Input::DriverResult::InvalidHandle; + } + + auto& left_output_device = output_devices[static_cast(DeviceIndex::Left)]; + auto& right_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_output_device = output_devices[3]; + + if (device_index == EmulatedDeviceIndex::LeftIndex) { + controller.left_polling_mode = polling_mode; + return left_output_device->SetPollingMode(polling_mode); + } + + if (device_index == EmulatedDeviceIndex::RightIndex) { + controller.right_polling_mode = polling_mode; + const auto virtual_nfc_result = nfc_output_device->SetPollingMode(polling_mode); + const auto mapped_nfc_result = right_output_device->SetPollingMode(polling_mode); + + // Restore previous state + if (mapped_nfc_result != Common::Input::DriverResult::Success) { + right_output_device->SetPollingMode(Common::Input::PollingMode::Active); + } + + if (virtual_nfc_result == Common::Input::DriverResult::Success) { + return virtual_nfc_result; + } + return mapped_nfc_result; + } + + controller.left_polling_mode = polling_mode; + controller.right_polling_mode = polling_mode; + left_output_device->SetPollingMode(polling_mode); + right_output_device->SetPollingMode(polling_mode); + nfc_output_device->SetPollingMode(polling_mode); + return Common::Input::DriverResult::Success; +} + +Common::Input::PollingMode EmulatedController::GetPollingMode( + EmulatedDeviceIndex device_index) const { + if (device_index == EmulatedDeviceIndex::LeftIndex) { + return controller.left_polling_mode; + } + return controller.right_polling_mode; +} + +bool EmulatedController::SetCameraFormat( + Core::IrSensor::ImageTransferProcessorFormat camera_format) { + LOG_INFO(Service_HID, "Set camera format {}", camera_format); + + if (!is_initalized) { + return false; + } + + auto& right_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& camera_output_device = output_devices[2]; + + if (right_output_device->SetCameraFormat(static_cast( + camera_format)) == Common::Input::DriverResult::Success) { + return true; + } + + // Fallback to Qt camera if native device doesn't have support + return camera_output_device->SetCameraFormat(static_cast( + camera_format)) == Common::Input::DriverResult::Success; +} + +Common::ParamPackage EmulatedController::GetRingParam() const { + return ring_params[0]; +} + +void EmulatedController::SetRingParam(Common::ParamPackage param) { + ring_params[0] = std::move(param); + ReloadInput(); +} + +bool EmulatedController::HasNfc() const { + + if (!is_initalized) { + return false; + } + + const auto& nfc_output_device = output_devices[3]; + + switch (npad_type) { + case NpadStyleIndex::JoyconRight: + case NpadStyleIndex::JoyconDual: + case NpadStyleIndex::ProController: + case NpadStyleIndex::Handheld: + break; + default: + return false; + } + + const bool has_virtual_nfc = + npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld; + const bool is_virtual_nfc_supported = + nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported; + + return is_connected && (has_virtual_nfc && is_virtual_nfc_supported); +} + +bool EmulatedController::AddNfcHandle() { + nfc_handles++; + return SetPollingMode(EmulatedDeviceIndex::RightIndex, Common::Input::PollingMode::NFC) == + Common::Input::DriverResult::Success; +} + +bool EmulatedController::RemoveNfcHandle() { + nfc_handles--; + if (nfc_handles <= 0) { + return SetPollingMode(EmulatedDeviceIndex::RightIndex, + Common::Input::PollingMode::Active) == + Common::Input::DriverResult::Success; + } + return true; +} + +bool EmulatedController::StartNfcPolling() { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + const auto device_result = nfc_output_device->StartNfcPolling(); + const auto virtual_device_result = nfc_virtual_output_device->StartNfcPolling(); + + return device_result == Common::Input::NfcState::Success || + virtual_device_result == Common::Input::NfcState::Success; +} + +bool EmulatedController::StopNfcPolling() { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + const auto device_result = nfc_output_device->StopNfcPolling(); + const auto virtual_device_result = nfc_virtual_output_device->StopNfcPolling(); + + return device_result == Common::Input::NfcState::Success || + virtual_device_result == Common::Input::NfcState::Success; +} + +bool EmulatedController::ReadAmiiboData(std::vector& data) { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + if (nfc_output_device->ReadAmiiboData(data) == Common::Input::NfcState::Success) { + return true; + } + + return nfc_virtual_output_device->ReadAmiiboData(data) == Common::Input::NfcState::Success; +} + +bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& request, + Common::Input::MifareRequest& out_data) { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + if (nfc_output_device->ReadMifareData(request, out_data) == Common::Input::NfcState::Success) { + return true; + } + + return nfc_virtual_output_device->ReadMifareData(request, out_data) == + Common::Input::NfcState::Success; +} + +bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& request) { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + if (nfc_output_device->WriteMifareData(request) == Common::Input::NfcState::Success) { + return true; + } + + return nfc_virtual_output_device->WriteMifareData(request) == Common::Input::NfcState::Success; +} + +bool EmulatedController::WriteNfc(const std::vector& data) { + if (!is_initalized) { + return false; + } + + auto& nfc_output_device = output_devices[static_cast(DeviceIndex::Right)]; + auto& nfc_virtual_output_device = output_devices[3]; + + if (nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported) { + return nfc_output_device->WriteNfcData(data) == Common::Input::NfcState::Success; + } + + return nfc_virtual_output_device->WriteNfcData(data) == Common::Input::NfcState::Success; +} + +void EmulatedController::SetLedPattern() { + if (!is_initalized) { + return; + } + + for (auto& device : output_devices) { + if (!device) { + continue; + } + + const LedPattern pattern = GetLedPattern(); + const Common::Input::LedStatus status = { + .led_1 = pattern.position1 != 0, + .led_2 = pattern.position2 != 0, + .led_3 = pattern.position3 != 0, + .led_4 = pattern.position4 != 0, + }; + device->SetLED(status); + } +} + +void EmulatedController::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode mode) { + for (auto& motion : controller.motion_values) { + switch (mode) { + case GyroscopeZeroDriftMode::Loose: + motion_sensitivity = motion.emulated.IsAtRestLoose; + motion.emulated.SetGyroThreshold(motion.emulated.ThresholdLoose); + break; + case GyroscopeZeroDriftMode::Tight: + motion_sensitivity = motion.emulated.IsAtRestThight; + motion.emulated.SetGyroThreshold(motion.emulated.ThresholdThight); + break; + case GyroscopeZeroDriftMode::Standard: + default: + motion_sensitivity = motion.emulated.IsAtRestStandard; + motion.emulated.SetGyroThreshold(motion.emulated.ThresholdStandard); + break; + } + } +} + +void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) { + supported_style_tag = supported_styles; + if (!is_connected) { + return; + } + + // Attempt to reconnect with the original type + if (npad_type != original_npad_type) { + Disconnect(); + const auto current_npad_type = npad_type; + SetNpadStyleIndex(original_npad_type); + if (IsControllerSupported()) { + Connect(); + return; + } + SetNpadStyleIndex(current_npad_type); + Connect(); + } + + if (IsControllerSupported()) { + return; + } + + Disconnect(); + + // Fallback Fullkey controllers to Pro controllers + if (IsControllerFullkey() && supported_style_tag.fullkey) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); + SetNpadStyleIndex(NpadStyleIndex::ProController); + Connect(); + return; + } + + // Fallback Dual joycon controllers to Pro controllers + if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); + SetNpadStyleIndex(NpadStyleIndex::ProController); + Connect(); + return; + } + + // Fallback Pro controllers to Dual joycon + if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type); + SetNpadStyleIndex(NpadStyleIndex::JoyconDual); + Connect(); + return; + } + + LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", + npad_type); +} + +bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const { + std::scoped_lock lock{mutex}; + const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type; + switch (type) { + case NpadStyleIndex::ProController: + case NpadStyleIndex::GameCube: + case NpadStyleIndex::NES: + case NpadStyleIndex::SNES: + case NpadStyleIndex::N64: + case NpadStyleIndex::SegaGenesis: + return true; + default: + return false; + } +} + +bool EmulatedController::IsControllerSupported(bool use_temporary_value) const { + std::scoped_lock lock{mutex}; + const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type; + switch (type) { + case NpadStyleIndex::ProController: + return supported_style_tag.fullkey.As(); + case NpadStyleIndex::Handheld: + return supported_style_tag.handheld.As(); + case NpadStyleIndex::JoyconDual: + return supported_style_tag.joycon_dual.As(); + case NpadStyleIndex::JoyconLeft: + return supported_style_tag.joycon_left.As(); + case NpadStyleIndex::JoyconRight: + return supported_style_tag.joycon_right.As(); + case NpadStyleIndex::GameCube: + return supported_style_tag.gamecube.As(); + case NpadStyleIndex::Pokeball: + return supported_style_tag.palma.As(); + case NpadStyleIndex::NES: + return supported_style_tag.lark.As(); + case NpadStyleIndex::SNES: + return supported_style_tag.lucia.As(); + case NpadStyleIndex::N64: + return supported_style_tag.lagoon.As(); + case NpadStyleIndex::SegaGenesis: + return supported_style_tag.lager.As(); + default: + return false; + } +} + +void EmulatedController::Connect(bool use_temporary_value) { + if (!IsControllerSupported(use_temporary_value)) { + const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type; + LOG_ERROR(Service_HID, "Controller type {} is not supported", type); + return; + } + + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Connected, !is_configuring); }); + std::scoped_lock lock{connect_mutex, mutex}; + if (is_configuring) { + tmp_is_connected = true; + return; + } + + if (is_connected) { + trigger_guard.Cancel(); + return; + } + is_connected = true; +} + +void EmulatedController::Disconnect() { + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Disconnected, !is_configuring); }); + std::scoped_lock lock{connect_mutex, mutex}; + if (is_configuring) { + tmp_is_connected = false; + return; + } + + if (!is_connected) { + trigger_guard.Cancel(); + return; + } + is_connected = false; +} + +bool EmulatedController::IsConnected(bool get_temporary_value) const { + std::scoped_lock lock{connect_mutex}; + if (get_temporary_value && is_configuring) { + return tmp_is_connected; + } + return is_connected; +} + +NpadIdType EmulatedController::GetNpadIdType() const { + std::scoped_lock lock{mutex}; + return npad_id_type; +} + +NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const { + std::scoped_lock lock{npad_mutex}; + if (get_temporary_value && is_configuring) { + return tmp_npad_type; + } + return npad_type; +} + +void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) { + auto trigger_guard = + SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Type, !is_configuring); }); + std::scoped_lock lock{mutex, npad_mutex}; + + if (is_configuring) { + if (tmp_npad_type == npad_type_) { + trigger_guard.Cancel(); + return; + } + tmp_npad_type = npad_type_; + return; + } + + if (npad_type == npad_type_) { + trigger_guard.Cancel(); + return; + } + if (is_connected) { + LOG_WARNING(Service_HID, "Controller {} type changed while it's connected", + Service::HID::NpadIdTypeToIndex(npad_id_type)); + } + npad_type = npad_type_; +} + +LedPattern EmulatedController::GetLedPattern() const { + switch (npad_id_type) { + case NpadIdType::Player1: + return LedPattern{1, 0, 0, 0}; + case NpadIdType::Player2: + return LedPattern{1, 1, 0, 0}; + case NpadIdType::Player3: + return LedPattern{1, 1, 1, 0}; + case NpadIdType::Player4: + return LedPattern{1, 1, 1, 1}; + case NpadIdType::Player5: + return LedPattern{1, 0, 0, 1}; + case NpadIdType::Player6: + return LedPattern{1, 0, 1, 0}; + case NpadIdType::Player7: + return LedPattern{1, 0, 1, 1}; + case NpadIdType::Player8: + return LedPattern{0, 1, 1, 0}; + default: + return LedPattern{0, 0, 0, 0}; + } +} + +ButtonValues EmulatedController::GetButtonsValues() const { + std::scoped_lock lock{mutex}; + return controller.button_values; +} + +SticksValues EmulatedController::GetSticksValues() const { + std::scoped_lock lock{mutex}; + return controller.stick_values; +} + +TriggerValues EmulatedController::GetTriggersValues() const { + std::scoped_lock lock{mutex}; + return controller.trigger_values; +} + +ControllerMotionValues EmulatedController::GetMotionValues() const { + std::scoped_lock lock{mutex}; + return controller.motion_values; +} + +ColorValues EmulatedController::GetColorsValues() const { + std::scoped_lock lock{mutex}; + return controller.color_values; +} + +BatteryValues EmulatedController::GetBatteryValues() const { + std::scoped_lock lock{mutex}; + return controller.battery_values; +} + +CameraValues EmulatedController::GetCameraValues() const { + std::scoped_lock lock{mutex}; + return controller.camera_values; +} + +RingAnalogValue EmulatedController::GetRingSensorValues() const { + return controller.ring_analog_value; +} + +HomeButtonState EmulatedController::GetHomeButtons() const { + std::scoped_lock lock{mutex}; + if (is_configuring) { + return {}; + } + return controller.home_button_state; +} + +CaptureButtonState EmulatedController::GetCaptureButtons() const { + std::scoped_lock lock{mutex}; + if (is_configuring) { + return {}; + } + return controller.capture_button_state; +} + +NpadButtonState EmulatedController::GetNpadButtons() const { + std::scoped_lock lock{mutex}; + if (is_configuring) { + return {}; + } + return {controller.npad_button_state.raw & GetTurboButtonMask()}; +} + +DebugPadButton EmulatedController::GetDebugPadButtons() const { + std::scoped_lock lock{mutex}; + if (is_configuring) { + return {}; + } + return controller.debug_pad_button_state; +} + +AnalogSticks EmulatedController::GetSticks() const { + std::scoped_lock lock{mutex}; + + if (is_configuring) { + return {}; + } + + return controller.analog_stick_state; +} + +NpadGcTriggerState EmulatedController::GetTriggers() const { + std::scoped_lock lock{mutex}; + if (is_configuring) { + return {}; + } + return controller.gc_trigger_state; +} + +MotionState EmulatedController::GetMotions() const { + std::unique_lock lock{mutex}; + return controller.motion_state; +} + +ControllerColors EmulatedController::GetColors() const { + std::scoped_lock lock{mutex}; + return controller.colors_state; +} + +BatteryLevelState EmulatedController::GetBattery() const { + std::scoped_lock lock{mutex}; + return controller.battery_state; +} + +const CameraState& EmulatedController::GetCamera() const { + std::scoped_lock lock{mutex}; + return controller.camera_state; +} + +RingSensorForce EmulatedController::GetRingSensorForce() const { + return controller.ring_analog_state; +} + +const NfcState& EmulatedController::GetNfc() const { + std::scoped_lock lock{mutex}; + return controller.nfc_state; +} + +NpadColor EmulatedController::GetNpadColor(u32 color) { + return { + .r = static_cast((color >> 16) & 0xFF), + .g = static_cast((color >> 8) & 0xFF), + .b = static_cast(color & 0xFF), + .a = 0xff, + }; +} + +void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) { + std::scoped_lock lock{callback_mutex}; + for (const auto& poller_pair : callback_list) { + const ControllerUpdateCallback& poller = poller_pair.second; + if (!is_npad_service_update && poller.is_npad_service) { + continue; + } + if (poller.on_change) { + poller.on_change(type); + } + } +} + +int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) { + std::scoped_lock lock{callback_mutex}; + callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); + return last_callback_key++; +} + +void EmulatedController::DeleteCallback(int key) { + std::scoped_lock lock{callback_mutex}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} + +void EmulatedController::StatusUpdate() { + turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2); + + // Some drivers like key motion need constant refreshing + for (std::size_t index = 0; index < motion_devices.size(); ++index) { + const auto& raw_status = controller.motion_values[index].raw_status; + auto& device = motion_devices[index]; + if (!raw_status.force_update) { + continue; + } + if (!device) { + continue; + } + device->ForceUpdate(); + } +} + +NpadButton EmulatedController::GetTurboButtonMask() const { + // Apply no mask when disabled + if (turbo_button_state < TURBO_BUTTON_DELAY) { + return {NpadButton::All}; + } + + NpadButtonState button_mask{}; + for (std::size_t index = 0; index < controller.button_values.size(); ++index) { + if (!controller.button_values[index].turbo) { + continue; + } + + switch (index) { + case Settings::NativeButton::A: + button_mask.a.Assign(1); + break; + case Settings::NativeButton::B: + button_mask.b.Assign(1); + break; + case Settings::NativeButton::X: + button_mask.x.Assign(1); + break; + case Settings::NativeButton::Y: + button_mask.y.Assign(1); + break; + case Settings::NativeButton::L: + button_mask.l.Assign(1); + break; + case Settings::NativeButton::R: + button_mask.r.Assign(1); + break; + case Settings::NativeButton::ZL: + button_mask.zl.Assign(1); + break; + case Settings::NativeButton::ZR: + button_mask.zr.Assign(1); + break; + case Settings::NativeButton::DLeft: + button_mask.left.Assign(1); + break; + case Settings::NativeButton::DUp: + button_mask.up.Assign(1); + break; + case Settings::NativeButton::DRight: + button_mask.right.Assign(1); + break; + case Settings::NativeButton::DDown: + button_mask.down.Assign(1); + break; + case Settings::NativeButton::SLLeft: + button_mask.left_sl.Assign(1); + break; + case Settings::NativeButton::SLRight: + button_mask.right_sl.Assign(1); + break; + case Settings::NativeButton::SRLeft: + button_mask.left_sr.Assign(1); + break; + case Settings::NativeButton::SRRight: + button_mask.right_sr.Assign(1); + break; + default: + break; + } + } + + return static_cast(~button_mask.raw); +} + +} // namespace Core::HID -- cgit v1.2.3