From 59b995a9e53f09b9831b03608cfe5ce27c3e3485 Mon Sep 17 00:00:00 2001 From: german77 Date: Mon, 20 Sep 2021 17:36:23 -0500 Subject: input_common: Rewrite SDL --- src/input_common/drivers/sdl_driver.h | 120 ++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 src/input_common/drivers/sdl_driver.h (limited to 'src/input_common/drivers/sdl_driver.h') diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h new file mode 100644 index 000000000..d8d350184 --- /dev/null +++ b/src/input_common/drivers/sdl_driver.h @@ -0,0 +1,120 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include + +#include + +#include "common/common_types.h" +#include "input_common/input_engine.h" + +union SDL_Event; +using SDL_GameController = struct _SDL_GameController; +using SDL_Joystick = struct _SDL_Joystick; +using SDL_JoystickID = s32; + +using ButtonBindings = + std::array, 17>; +using ZButtonBindings = + std::array, 2>; + +namespace InputCommon { + +class SDLJoystick; + +class SDLDriver : public InputCommon::InputEngine { +public: + /// Initializes and registers SDL device factories + SDLDriver(const std::string& input_engine_); + + /// Unregisters SDL device factories and shut them down. + ~SDLDriver() override; + + /// Handle SDL_Events for joysticks from SDL_PollEvent + void HandleGameControllerEvent(const SDL_Event& event); + + /// Get the nth joystick with the corresponding GUID + std::shared_ptr GetSDLJoystickBySDLID(SDL_JoystickID sdl_id); + + /** + * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so + * tie it to a SDLJoystick with the same guid and that port + */ + std::shared_ptr GetSDLJoystickByGUID(const std::string& guid, int port); + + std::vector GetInputDevices() const override; + + ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override; + std::string GetUIName(const Common::ParamPackage& params) const override; + + std::string GetHatButtonName(u8 direction_value) const override; + u8 GetHatButtonId(const std::string direction_name) const override; + + bool SetRumble(const PadIdentifier& identifier, + const Input::VibrationStatus vibration) override; + +private: + void InitJoystick(int joystick_index); + void CloseJoystick(SDL_Joystick* sdl_joystick); + + /// Needs to be called before SDL_QuitSubSystem. + void CloseJoysticks(); + + Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, + float value = 0.1f) const; + Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, + s32 button) const; + + Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, + u8 value) const; + + Common::ParamPackage BuildMotionParam(int port, std::string guid) const; + + Common::ParamPackage BuildParamPackageForBinding( + int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const; + + Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, + int axis_y, float offset_x, + float offset_y) const; + + /// Returns the default button bindings list for generic controllers + ButtonBindings GetDefaultButtonBinding() const; + + /// Returns the default button bindings list for nintendo controllers + ButtonBindings GetNintendoButtonBinding(const std::shared_ptr& joystick) const; + + /// Returns the button mappings from a single controller + ButtonMapping GetSingleControllerMapping(const std::shared_ptr& joystick, + const ButtonBindings& switch_to_sdl_button, + const ZButtonBindings& switch_to_sdl_axis) const; + + /// Returns the button mappings from two different controllers + ButtonMapping GetDualControllerMapping(const std::shared_ptr& joystick, + const std::shared_ptr& joystick2, + const ButtonBindings& switch_to_sdl_button, + const ZButtonBindings& switch_to_sdl_axis) const; + + /// Returns true if the button is on the left joycon + bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const; + + // Set to true if SDL supports game controller subsystem + bool has_gamecontroller = false; + + /// Map of GUID of a list of corresponding virtual Joysticks + std::unordered_map>> joystick_map; + std::mutex joystick_map_mutex; + + bool start_thread = false; + std::atomic initialized = false; + + std::thread poll_thread; +}; +} // namespace InputCommon -- cgit v1.2.3