From 5d0a1e7efddf234234d54fe97395f6975f8d1a28 Mon Sep 17 00:00:00 2001 From: B3n30 Date: Sat, 19 Aug 2017 19:14:33 +0200 Subject: Added missing parts in libnetwork (#2838) * Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services. --- src/network/room_member.cpp | 128 ++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 118 insertions(+), 10 deletions(-) (limited to 'src/network/room_member.cpp') diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index dac9bacae..f229ec6fd 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include #include "common/assert.h" #include "enet/enet.h" @@ -25,6 +26,9 @@ public: /// Information about the room we're connected to. RoomInformation room_information; + /// The current game name, id and version + GameInfo current_game_info; + std::atomic state{State::Idle}; ///< Current state of the RoomMember. void SetState(const State new_state); bool IsConnected() const; @@ -37,6 +41,24 @@ public: std::unique_ptr loop_thread; std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. std::list send_list; ///< A list that stores all packets to send the async + + template + using CallbackSet = std::set>; + std::mutex callback_mutex; ///< The mutex used for handling callbacks + + class Callbacks { + public: + template + CallbackSet& Get(); + + private: + CallbackSet callback_set_wifi_packet; + CallbackSet callback_set_chat_messages; + CallbackSet callback_set_room_information; + CallbackSet callback_set_state; + }; + Callbacks callbacks; ///< All CallbackSets to all events + void MemberLoop(); void StartLoop(); @@ -84,12 +106,20 @@ public: * Disconnects the RoomMember from the Room */ void Disconnect(); + + template + void Invoke(const T& data); + + template + CallbackHandle Bind(std::function callback); }; // RoomMemberImpl void RoomMember::RoomMemberImpl::SetState(const State new_state) { - state = new_state; - // TODO(B3N30): Invoke the callback functions + if (state != new_state) { + state = new_state; + Invoke(state); + } } bool RoomMember::RoomMemberImpl::IsConnected() const { @@ -195,9 +225,10 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev for (auto& member : member_information) { packet >> member.nickname; packet >> member.mac_address; - packet >> member.game_name; + packet >> member.game_info.name; + packet >> member.game_info.id; } - // TODO(B3N30): Invoke callbacks + Invoke(room_information); } void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { @@ -209,7 +240,7 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { // Parse the MAC Address from the packet packet >> mac_address; - // TODO(B3N30): Invoke callbacks + SetState(State::Joined); } void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { @@ -235,7 +266,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { packet >> wifi_packet.data; - // TODO(B3N30): Invoke callbacks + Invoke(wifi_packet); } void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { @@ -248,7 +279,7 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { ChatEntry chat_entry{}; packet >> chat_entry.nickname; packet >> chat_entry.message; - // TODO(B3N30): Invoke callbacks + Invoke(chat_entry); } void RoomMember::RoomMemberImpl::Disconnect() { @@ -276,6 +307,46 @@ void RoomMember::RoomMemberImpl::Disconnect() { server = nullptr; } +template <> +RoomMember::RoomMemberImpl::CallbackSet& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_wifi_packet; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_state; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_room_information; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_chat_messages; +} + +template +void RoomMember::RoomMemberImpl::Invoke(const T& data) { + std::lock_guard lock(callback_mutex); + CallbackSet callback_set = callbacks.Get(); + for (auto const& callback : callback_set) + (*callback)(data); +} + +template +RoomMember::CallbackHandle RoomMember::RoomMemberImpl::Bind( + std::function callback) { + std::lock_guard lock(callback_mutex); + CallbackHandle handle; + handle = std::make_shared>(callback); + callbacks.Get().insert(handle); + return handle; +} + // RoomMember RoomMember::RoomMember() : room_member_impl{std::make_unique()} { room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); @@ -339,6 +410,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv room_member_impl->SetState(State::Joining); room_member_impl->StartLoop(); room_member_impl->SendJoinRequest(nick, preferred_mac); + SendGameInfo(room_member_impl->current_game_info); } else { room_member_impl->SetState(State::CouldNotConnect); } @@ -366,17 +438,53 @@ void RoomMember::SendChatMessage(const std::string& message) { room_member_impl->Send(std::move(packet)); } -void RoomMember::SendGameName(const std::string& game_name) { +void RoomMember::SendGameInfo(const GameInfo& game_info) { + room_member_impl->current_game_info = game_info; + if (!IsConnected()) + return; + Packet packet; - packet << static_cast(IdSetGameName); - packet << game_name; + packet << static_cast(IdSetGameInfo); + packet << game_info.name; + packet << game_info.id; room_member_impl->Send(std::move(packet)); } +RoomMember::CallbackHandle RoomMember::BindOnStateChanged( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnWifiPacketReceived( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnRoomInformationChanged( + std::function callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle RoomMember::BindOnChatMessageRecieved( + std::function callback) { + return room_member_impl->Bind(callback); +} + +template +void RoomMember::Unbind(CallbackHandle handle) { + std::lock_guard lock(room_member_impl->callback_mutex); + room_member_impl->callbacks.Get().erase(handle); +} + void RoomMember::Leave() { room_member_impl->SetState(State::Idle); room_member_impl->loop_thread->join(); room_member_impl->loop_thread.reset(); } +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); +template void RoomMember::Unbind(CallbackHandle); + } // namespace Network -- cgit v1.2.3