From ebf9a784a9f7f4148a669dbb39e7cd50df779a14 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Thu, 11 Jan 2018 19:21:20 -0700 Subject: Massive removal of unused modules --- src/network/room_member.h | 182 ---------------------------------------------- 1 file changed, 182 deletions(-) delete mode 100644 src/network/room_member.h (limited to 'src/network/room_member.h') diff --git a/src/network/room_member.h b/src/network/room_member.h deleted file mode 100644 index 98770a234..000000000 --- a/src/network/room_member.h +++ /dev/null @@ -1,182 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include -#include -#include "common/common_types.h" -#include "network/room.h" - -namespace Network { - -/// Information about the received WiFi packets. -/// Acts as our own 802.11 header. -struct WifiPacket { - enum class PacketType : u8 { Beacon, Data, Authentication, AssociationResponse }; - PacketType type; ///< The type of 802.11 frame. - std::vector data; ///< Raw 802.11 frame data, starting at the management frame header - /// for management frames. - MacAddress transmitter_address; ///< Mac address of the transmitter. - MacAddress destination_address; ///< Mac address of the receiver. - u8 channel; ///< WiFi channel where this frame was transmitted. -}; - -/// Represents a chat message. -struct ChatEntry { - std::string nickname; ///< Nickname of the client who sent this message. - std::string message; ///< Body of the message. -}; - -/** - * This is what a client [person joining a server] would use. - * It also has to be used if you host a game yourself (You'd create both, a Room and a - * RoomMembership for yourself) - */ -class RoomMember final { -public: - enum class State : u8 { - Idle, ///< Default state - Error, ///< Some error [permissions to network device missing or something] - Joining, ///< The client is attempting to join a room. - Joined, ///< The client is connected to the room and is ready to send/receive packets. - LostConnection, ///< Connection closed - - // Reasons why connection was rejected - NameCollision, ///< Somebody is already using this name - MacCollision, ///< Somebody is already using that mac-address - WrongVersion, ///< The room version is not the same as for this RoomMember - CouldNotConnect ///< The room is not responding to a connection attempt - }; - - struct MemberInformation { - std::string nickname; ///< Nickname of the member. - GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're - /// not playing anything. - MacAddress mac_address; ///< MAC address associated with this member. - }; - using MemberList = std::vector; - - // The handle for the callback functions - template - using CallbackHandle = std::shared_ptr>; - - /** - * Unbinds a callback function from the events. - * @param handle The connection handle to disconnect - */ - template - void Unbind(CallbackHandle handle); - - RoomMember(); - ~RoomMember(); - - /** - * Returns the status of our connection to the room. - */ - State GetState() const; - - /** - * Returns information about the members in the room we're currently connected to. - */ - const MemberList& GetMemberInformation() const; - - /** - * Returns the nickname of the RoomMember. - */ - const std::string& GetNickname() const; - - /** - * Returns the MAC address of the RoomMember. - */ - const MacAddress& GetMacAddress() const; - - /** - * Returns information about the room we're currently connected to. - */ - RoomInformation GetRoomInformation() const; - - /** - * Returns whether we're connected to a server or not. - */ - bool IsConnected() const; - - /** - * Attempts to join a room at the specified address and port, using the specified nickname. - * This may fail if the username is already taken. - */ - void Join(const std::string& nickname, const char* server_addr = "127.0.0.1", - const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0, - const MacAddress& preferred_mac = NoPreferredMac); - - /** - * Sends a WiFi packet to the room. - * @param packet The WiFi packet to send. - */ - void SendWifiPacket(const WifiPacket& packet); - - /** - * Sends a chat message to the room. - * @param message The contents of the message. - */ - void SendChatMessage(const std::string& message); - - /** - * Sends the current game info to the room. - * @param game_info The game information. - */ - void SendGameInfo(const GameInfo& game_info); - - /** - * Binds a function to an event that will be triggered every time the State of the member - * changed. The function wil be called every time the event is triggered. The callback function - * must not bind or unbind a function. Doing so will cause a deadlock - * @param callback The function to call - * @return A handle used for removing the function from the registered list - */ - CallbackHandle BindOnStateChanged(std::function callback); - - /** - * Binds a function to an event that will be triggered every time a WifiPacket is received. - * The function wil be called everytime the event is triggered. - * The callback function must not bind or unbind a function. Doing so will cause a deadlock - * @param callback The function to call - * @return A handle used for removing the function from the registered list - */ - CallbackHandle BindOnWifiPacketReceived( - std::function callback); - - /** - * Binds a function to an event that will be triggered every time the RoomInformation changes. - * The function wil be called every time the event is triggered. - * The callback function must not bind or unbind a function. Doing so will cause a deadlock - * @param callback The function to call - * @return A handle used for removing the function from the registered list - */ - CallbackHandle BindOnRoomInformationChanged( - std::function callback); - - /** - * Binds a function to an event that will be triggered every time a ChatMessage is received. - * The function wil be called every time the event is triggered. - * The callback function must not bind or unbind a function. Doing so will cause a deadlock - * @param callback The function to call - * @return A handle used for removing the function from the registered list - */ - CallbackHandle BindOnChatMessageRecieved( - std::function callback); - - /** - * Leaves the current room. - */ - void Leave(); - -private: - class RoomMemberImpl; - std::unique_ptr room_member_impl; -}; - -} // namespace Network -- cgit v1.2.3