From 7dafa96ab59892b7f1fbffdb61e4326e6443955f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 24 Jun 2021 02:41:09 -0300 Subject: shader: Rework varyings and implement passthrough geometry shaders Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. --- src/shader_recompiler/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader_recompiler/CMakeLists.txt') diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index 3b5708cb9..b5b7e5e83 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -229,6 +229,7 @@ add_library(shader_recompiler STATIC program_header.h runtime_info.h shader_info.h + varying_state.h ) target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit) -- cgit v1.2.3