From adb591a757ccb289634920d51cf519b515ca32b6 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 May 2021 18:32:59 -0300 Subject: glasm: Use storage buffers instead of global memory when possible --- src/shader_recompiler/backend/glasm/emit_glasm.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm.h') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h index 3d02d873e..3df32a4a6 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm.h @@ -15,9 +15,10 @@ namespace Shader::Backend::GLASM { [[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, Bindings& bindings); -[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, IR::Program& program) { +[[nodiscard]] inline std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, + IR::Program& program) { Bindings binding; - return EmitGLASM(profile, {}, program, binding); + return EmitGLASM(profile, runtime_info, program, binding); } } // namespace Shader::Backend::GLASM -- cgit v1.2.3