From 057dee48562b0cce69b1fa8bdb02bc0367852b4d Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 14 May 2021 21:18:53 -0400 Subject: glasm: Implement local memory for glasm --- .../backend/glasm/emit_glasm_context_get_set.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index fed79e381..de0be7aed 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -113,4 +113,12 @@ void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Scalar throw NotImplementedException("GLASM instruction"); } +void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { + ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); +} + +void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) { + ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value); +} + } // namespace Shader::Backend::GLASM -- cgit v1.2.3