From 11ba190462c7b69a47598b2d1572fac3bccc4adc Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Tue, 25 May 2021 01:35:30 -0400 Subject: glsl: Revert ssbo aliasing. Storage Atomics impl --- .../backend/glsl/emit_context.cpp | 42 +++++++++++----------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 3c610a08a..7986bf78f 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -59,27 +59,8 @@ void EmitContext::DefineStorageBuffers() { } u32 binding{}; for (const auto& desc : info.storage_buffers_descriptors) { - if (info.uses_s32_atomics) { - Add("layout(std430,binding={}) buffer ssbo_{}_s32{{int ssbo{}_s32[];}};", binding, - binding, desc.cbuf_index, desc.count); - } - if (True(info.used_storage_buffer_types & IR::Type::U32)) { - Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding, - binding, desc.cbuf_index, desc.count); - } - if (True(info.used_storage_buffer_types & IR::Type::F32)) { - Add("layout(std430,binding={}) buffer ssbo_{}_f32{{float ssbo{}_f32[];}};", binding, - binding, desc.cbuf_index, desc.count); - } - if (True(info.used_storage_buffer_types & IR::Type::U32x2)) { - Add("layout(std430,binding={}) buffer ssbo_{}_u32x2{{uvec2 ssbo{}_u32x2[];}};", binding, - binding, desc.cbuf_index, desc.count); - } - if (True(info.used_storage_buffer_types & IR::Type::U64) || - True(info.used_storage_buffer_types & IR::Type::F64)) { - Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uint64_t ssbo{}_u64[];}};", binding, - binding, desc.cbuf_index, desc.count); - } + Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", binding, binding, + desc.cbuf_index, desc.count); ++binding; } } @@ -92,6 +73,25 @@ void EmitContext::DefineHelperFunctions() { code += "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n"; } + if (info.uses_atomic_f32_add) { + code += "uint CasFloatAdd(uint op_a,uint op_b){return " + "floatBitsToUint(uintBitsToFloat(op_a)+uintBitsToFloat(op_b));}\n"; + } + if (info.uses_atomic_f32x2_add) { + code += "uint CasFloatAdd32x2(uint op_a,uint op_b){return " + "packHalf2x16(unpackHalf2x16(op_a)+unpackHalf2x16(op_b));}\n"; + } + if (info.uses_atomic_f32x2_min) { + code += "uint CasFloatMin32x2(uint op_a,uint op_b){return " + "packHalf2x16(min(unpackHalf2x16(op_a),unpackHalf2x16(op_b)));}\n"; + } + if (info.uses_atomic_f32x2_max) { + code += "uint CasFloatMax32x2(uint op_a,uint op_b){return " + "packHalf2x16(max(unpackHalf2x16(op_a),unpackHalf2x16(op_b)));}\n"; + } + // TODO: Track this usage + code += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}"; + code += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}"; } } // namespace Shader::Backend::GLSL -- cgit v1.2.3