From 14bfb4719ad366745b5d16452914c4c78e43b8ae Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 30 May 2021 22:42:52 -0400 Subject: HACK glsl: Write defaults to unused generic attributes --- src/shader_recompiler/backend/glsl/emit_context.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 788679f40..8de33b582 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -110,8 +110,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile header += fmt::format("layout(location={})out vec4 frag_color{};", index, index); } for (size_t index = 0; index < info.stores_generics.size(); ++index) { - if (info.stores_generics[index]) { - header += fmt::format("layout(location={}) out vec4 out_attr{};", index, index); + // TODO: Properly resolve attribute issues + const auto declaration{ + fmt::format("layout(location={}) out vec4 out_attr{};", index, index)}; + if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) { + header += declaration; } } DefineConstantBuffers(bindings); -- cgit v1.2.3