From 2a713337165df4d5c4228458999a680e9ab65369 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 27 May 2021 22:28:33 -0400 Subject: glsl: Fix bindings, add some CC ops --- .../backend/glsl/emit_context.cpp | 57 +++++++++++++--------- 1 file changed, 33 insertions(+), 24 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 0ddc0443b..7bd6b3605 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -20,6 +20,20 @@ std::string_view InterpDecorator(Interpolation interp) { } throw InvalidArgument("Invalid interpolation {}", interp); } + +std::string_view SamplerType(TextureType type) { + switch (type) { + case TextureType::Color2D: + return "sampler2D"; + case TextureType::ColorArray2D: + return "sampler2DArray"; + case TextureType::Color3D: + return "sampler3D"; + default: + throw NotImplementedException("Texture type: {}", type); + } +} + } // namespace EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, @@ -31,27 +45,23 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile switch (program.stage) { case Stage::VertexA: case Stage::VertexB: - stage_name = "vertex"; - attrib_name = "vertex"; + stage_name = "vs"; // TODO: add only what's used by the shader header += "out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};"; break; case Stage::TessellationControl: case Stage::TessellationEval: - stage_name = "primitive"; - attrib_name = "primitive"; + stage_name = "ts"; break; case Stage::Geometry: - stage_name = "primitive"; - attrib_name = "vertex"; + stage_name = "gs"; break; case Stage::Fragment: - stage_name = "fragment"; - attrib_name = "fragment"; + stage_name = "fs"; break; case Stage::Compute: - stage_name = "invocation"; + stage_name = "cs"; header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n", program.workgroup_size[0], program.workgroup_size[1], program.workgroup_size[2]); @@ -77,12 +87,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile Add("layout(location={}) out vec4 out_attr{};", index, index); } } - DefineConstantBuffers(); - DefineStorageBuffers(); - DefineHelperFunctions(); + DefineConstantBuffers(bindings); + DefineStorageBuffers(bindings); SetupImages(bindings); - Add("void main(){{"); + DefineHelperFunctions(); + Add("void main(){{"); if (stage == Stage::VertexA || stage == Stage::VertexB) { Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"); } @@ -112,27 +122,25 @@ void EmitContext::SetupExtensions(std::string& header) { } } -void EmitContext::DefineConstantBuffers() { +void EmitContext::DefineConstantBuffers(Bindings& bindings) { if (info.constant_buffer_descriptors.empty()) { return; } - u32 binding{}; for (const auto& desc : info.constant_buffer_descriptors) { - Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, desc.index, - desc.index, 4 * 1024); - ++binding; + Add("layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};", + bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024); + bindings.uniform_buffer += desc.count; } } -void EmitContext::DefineStorageBuffers() { +void EmitContext::DefineStorageBuffers(Bindings& bindings) { if (info.storage_buffers_descriptors.empty()) { return; } - u32 binding{}; for (const auto& desc : info.storage_buffers_descriptors) { - Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", binding, binding, - desc.cbuf_index, desc.count); - ++binding; + Add("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};", bindings.storage_buffer, + bindings.storage_buffer, desc.cbuf_index); + bindings.storage_buffer += desc.count; } } @@ -203,10 +211,11 @@ void EmitContext::SetupImages(Bindings& bindings) { } texture_bindings.reserve(info.texture_descriptors.size()); for (const auto& desc : info.texture_descriptors) { + const auto sampler_type{SamplerType(desc.type)}; texture_bindings.push_back(bindings.texture); const auto indices{bindings.texture + desc.count}; for (u32 index = bindings.texture; index < indices; ++index) { - Add("layout(binding={}) uniform sampler2D tex{};", bindings.texture, index); + Add("layout(binding={}) uniform {} tex{};", bindings.texture, sampler_type, index); } bindings.texture += desc.count; } -- cgit v1.2.3