From 3a024b302622068f4842715a7f0b31652898a606 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 31 May 2021 01:12:52 -0400 Subject: glsl: Implement gl_ViewportIndex SSBU now working --- src/shader_recompiler/backend/glsl/emit_context.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 8de33b582..2a5ec7414 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -126,6 +126,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile void EmitContext::SetupExtensions(std::string&) { // TODO: track this usage header += "#extension GL_ARB_sparse_texture2 : enable\n"; + header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; + header += "#extension GL_NV_viewport_array2 : enable\n"; header += "#extension GL_EXT_texture_shadow_lod : enable\n"; if (info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; @@ -243,9 +245,13 @@ void EmitContext::SetupImages(Bindings& bindings) { } texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); for (const auto& desc : info.texture_buffer_descriptors) { - throw NotImplementedException("TextureType::Buffer"); - texture_buffer_bindings.push_back(bindings.texture); + const auto sampler_type{SamplerType(TextureType::Buffer, false)}; + const auto indices{bindings.texture + desc.count}; + for (u32 index = bindings.texture; index < indices; ++index) { + header += fmt::format("layout(binding={}) uniform {} tex{};", bindings.texture, + sampler_type, index); + } bindings.texture += desc.count; } texture_bindings.reserve(info.texture_descriptors.size()); -- cgit v1.2.3