From 5286a7bc4ccf8da0827b0352f40dbce651b57d09 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 5 Dec 2021 16:33:44 -0500 Subject: shader_recompiler: Rename backend emit_context files --- .../backend/glsl/emit_context.cpp | 718 --------------------- 1 file changed, 718 deletions(-) delete mode 100644 src/shader_recompiler/backend/glsl/emit_context.cpp (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp deleted file mode 100644 index 97bd59302..000000000 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ /dev/null @@ -1,718 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glsl/emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" - -namespace Shader::Backend::GLSL { -namespace { -u32 CbufIndex(size_t offset) { - return (offset / 4) % 4; -} - -char Swizzle(size_t offset) { - return "xyzw"[CbufIndex(offset)]; -} - -std::string_view InterpDecorator(Interpolation interp) { - switch (interp) { - case Interpolation::Smooth: - return ""; - case Interpolation::Flat: - return "flat "; - case Interpolation::NoPerspective: - return "noperspective "; - } - throw InvalidArgument("Invalid interpolation {}", interp); -} - -std::string_view InputArrayDecorator(Stage stage) { - switch (stage) { - case Stage::Geometry: - case Stage::TessellationControl: - case Stage::TessellationEval: - return "[]"; - default: - return ""; - } -} - -bool StoresPerVertexAttributes(Stage stage) { - switch (stage) { - case Stage::VertexA: - case Stage::VertexB: - case Stage::Geometry: - case Stage::TessellationEval: - return true; - default: - return false; - } -} - -std::string OutputDecorator(Stage stage, u32 size) { - switch (stage) { - case Stage::TessellationControl: - return fmt::format("[{}]", size); - default: - return ""; - } -} - -std::string_view SamplerType(TextureType type, bool is_depth) { - if (is_depth) { - switch (type) { - case TextureType::Color1D: - return "sampler1DShadow"; - case TextureType::ColorArray1D: - return "sampler1DArrayShadow"; - case TextureType::Color2D: - return "sampler2DShadow"; - case TextureType::ColorArray2D: - return "sampler2DArrayShadow"; - case TextureType::ColorCube: - return "samplerCubeShadow"; - case TextureType::ColorArrayCube: - return "samplerCubeArrayShadow"; - default: - throw NotImplementedException("Texture type: {}", type); - } - } - switch (type) { - case TextureType::Color1D: - return "sampler1D"; - case TextureType::ColorArray1D: - return "sampler1DArray"; - case TextureType::Color2D: - return "sampler2D"; - case TextureType::ColorArray2D: - return "sampler2DArray"; - case TextureType::Color3D: - return "sampler3D"; - case TextureType::ColorCube: - return "samplerCube"; - case TextureType::ColorArrayCube: - return "samplerCubeArray"; - case TextureType::Buffer: - return "samplerBuffer"; - default: - throw NotImplementedException("Texture type: {}", type); - } -} - -std::string_view ImageType(TextureType type) { - switch (type) { - case TextureType::Color1D: - return "uimage1D"; - case TextureType::ColorArray1D: - return "uimage1DArray"; - case TextureType::Color2D: - return "uimage2D"; - case TextureType::ColorArray2D: - return "uimage2DArray"; - case TextureType::Color3D: - return "uimage3D"; - case TextureType::ColorCube: - return "uimageCube"; - case TextureType::ColorArrayCube: - return "uimageCubeArray"; - case TextureType::Buffer: - return "uimageBuffer"; - default: - throw NotImplementedException("Image type: {}", type); - } -} - -std::string_view ImageFormatString(ImageFormat format) { - switch (format) { - case ImageFormat::Typeless: - return ""; - case ImageFormat::R8_UINT: - return ",r8ui"; - case ImageFormat::R8_SINT: - return ",r8i"; - case ImageFormat::R16_UINT: - return ",r16ui"; - case ImageFormat::R16_SINT: - return ",r16i"; - case ImageFormat::R32_UINT: - return ",r32ui"; - case ImageFormat::R32G32_UINT: - return ",rg32ui"; - case ImageFormat::R32G32B32A32_UINT: - return ",rgba32ui"; - default: - throw NotImplementedException("Image format: {}", format); - } -} - -std::string_view ImageAccessQualifier(bool is_written, bool is_read) { - if (is_written && !is_read) { - return "writeonly "; - } - if (is_read && !is_written) { - return "readonly "; - } - return ""; -} - -std::string_view GetTessMode(TessPrimitive primitive) { - switch (primitive) { - case TessPrimitive::Triangles: - return "triangles"; - case TessPrimitive::Quads: - return "quads"; - case TessPrimitive::Isolines: - return "isolines"; - } - throw InvalidArgument("Invalid tessellation primitive {}", primitive); -} - -std::string_view GetTessSpacing(TessSpacing spacing) { - switch (spacing) { - case TessSpacing::Equal: - return "equal_spacing"; - case TessSpacing::FractionalOdd: - return "fractional_odd_spacing"; - case TessSpacing::FractionalEven: - return "fractional_even_spacing"; - } - throw InvalidArgument("Invalid tessellation spacing {}", spacing); -} - -std::string_view InputPrimitive(InputTopology topology) { - switch (topology) { - case InputTopology::Points: - return "points"; - case InputTopology::Lines: - return "lines"; - case InputTopology::LinesAdjacency: - return "lines_adjacency"; - case InputTopology::Triangles: - return "triangles"; - case InputTopology::TrianglesAdjacency: - return "triangles_adjacency"; - } - throw InvalidArgument("Invalid input topology {}", topology); -} - -std::string_view OutputPrimitive(OutputTopology topology) { - switch (topology) { - case OutputTopology::PointList: - return "points"; - case OutputTopology::LineStrip: - return "line_strip"; - case OutputTopology::TriangleStrip: - return "triangle_strip"; - } - throw InvalidArgument("Invalid output topology {}", topology); -} - -void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) { - if (!ctx.info.stores.Legacy()) { - return; - } - if (ctx.info.stores.FixedFunctionTexture()) { - header += "vec4 gl_TexCoord[8];"; - } - if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { - header += "vec4 gl_FrontColor;"; - } - if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { - header += "vec4 gl_FrontSecondaryColor;"; - } - if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { - header += "vec4 gl_BackColor;"; - } - if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) { - header += "vec4 gl_BackSecondaryColor;"; - } -} - -void SetupOutPerVertex(EmitContext& ctx, std::string& header) { - if (!StoresPerVertexAttributes(ctx.stage)) { - return; - } - if (ctx.uses_geometry_passthrough) { - return; - } - header += "out gl_PerVertex{vec4 gl_Position;"; - if (ctx.info.stores[IR::Attribute::PointSize]) { - header += "float gl_PointSize;"; - } - if (ctx.info.stores.ClipDistances()) { - header += "float gl_ClipDistance[];"; - } - if (ctx.info.stores[IR::Attribute::ViewportIndex] && - ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) { - header += "int gl_ViewportIndex;"; - } - SetupLegacyOutPerVertex(ctx, header); - header += "};"; - if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) { - header += "out int gl_ViewportIndex;"; - } -} - -void SetupInPerVertex(EmitContext& ctx, std::string& header) { - // Currently only required for TessellationControl to adhere to - // ARB_separate_shader_objects requirements - if (ctx.stage != Stage::TessellationControl) { - return; - } - const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)}; - const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]}; - const bool loads_clip_distance{ctx.info.loads.ClipDistances()}; - const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance}; - if (!loads_per_vertex) { - return; - } - header += "in gl_PerVertex{"; - if (loads_position) { - header += "vec4 gl_Position;"; - } - if (loads_point_size) { - header += "float gl_PointSize;"; - } - if (loads_clip_distance) { - header += "float gl_ClipDistance[];"; - } - header += "}gl_in[gl_MaxPatchVertices];"; -} - -void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) { - if (!ctx.info.loads.Legacy()) { - return; - } - header += "in gl_PerFragment{"; - if (ctx.info.loads.FixedFunctionTexture()) { - header += "vec4 gl_TexCoord[8];"; - } - if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) { - header += "vec4 gl_Color;"; - } - header += "};"; -} - -} // Anonymous namespace - -EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, - const RuntimeInfo& runtime_info_) - : info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage}, - uses_geometry_passthrough{program.is_geometry_passthrough && - profile.support_geometry_shader_passthrough} { - if (profile.need_fastmath_off) { - header += "#pragma optionNV(fastmath off)\n"; - } - SetupExtensions(); - switch (program.stage) { - case Stage::VertexA: - case Stage::VertexB: - stage_name = "vs"; - break; - case Stage::TessellationControl: - stage_name = "tcs"; - header += fmt::format("layout(vertices={})out;", program.invocations); - break; - case Stage::TessellationEval: - stage_name = "tes"; - header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive), - GetTessSpacing(runtime_info.tess_spacing), - runtime_info.tess_clockwise ? "cw" : "ccw"); - break; - case Stage::Geometry: - stage_name = "gs"; - header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology)); - if (uses_geometry_passthrough) { - header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};"; - break; - } else if (program.is_geometry_passthrough && - !profile.support_geometry_shader_passthrough) { - LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported"); - } - header += fmt::format( - "layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];", - OutputPrimitive(program.output_topology), program.output_vertices); - break; - case Stage::Fragment: - stage_name = "fs"; - position_name = "gl_FragCoord"; - if (runtime_info.force_early_z) { - header += "layout(early_fragment_tests)in;"; - } - if (info.uses_sample_id) { - header += "in int gl_SampleID;"; - } - if (info.stores_sample_mask) { - header += "out int gl_SampleMask[];"; - } - break; - case Stage::Compute: - stage_name = "cs"; - const u32 local_x{std::max(program.workgroup_size[0], 1u)}; - const u32 local_y{std::max(program.workgroup_size[1], 1u)}; - const u32 local_z{std::max(program.workgroup_size[2], 1u)}; - header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;", - local_x, local_y, local_z); - break; - } - SetupOutPerVertex(*this, header); - SetupInPerVertex(*this, header); - SetupLegacyInPerFragment(*this, header); - - for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { - if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) { - continue; - } - const auto qualifier{uses_geometry_passthrough ? "passthrough" - : fmt::format("location={}", index)}; - header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier, - InterpDecorator(info.interpolation[index]), index, - InputArrayDecorator(stage)); - } - for (size_t index = 0; index < info.uses_patches.size(); ++index) { - if (!info.uses_patches[index]) { - continue; - } - const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"}; - header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index); - } - if (stage == Stage::Fragment) { - for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { - if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) { - continue; - } - header += fmt::format("layout(location={})out vec4 frag_color{};", index, index); - } - } - for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { - if (info.stores.Generic(index)) { - DefineGenericOutput(index, program.invocations); - } - } - if (info.uses_rescaling_uniform) { - header += "layout(location=0) uniform vec4 scaling;"; - } - DefineConstantBuffers(bindings); - DefineStorageBuffers(bindings); - SetupImages(bindings); - SetupTextures(bindings); - DefineHelperFunctions(); - DefineConstants(); -} - -void EmitContext::SetupExtensions() { - header += "#extension GL_ARB_separate_shader_objects : enable\n"; - if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) { - header += "#extension GL_EXT_texture_shadow_lod : enable\n"; - } - if (info.uses_int64 && profile.support_int64) { - header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; - } - if (info.uses_int64_bit_atomics) { - header += "#extension GL_NV_shader_atomic_int64 : enable\n"; - } - if (info.uses_atomic_f32_add) { - header += "#extension GL_NV_shader_atomic_float : enable\n"; - } - if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) { - header += "#extension GL_NV_shader_atomic_fp16_vector : enable\n"; - } - if (info.uses_fp16) { - if (profile.support_gl_nv_gpu_shader_5) { - header += "#extension GL_NV_gpu_shader5 : enable\n"; - } - if (profile.support_gl_amd_gpu_shader_half_float) { - header += "#extension GL_AMD_gpu_shader_half_float : enable\n"; - } - } - if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote || - info.uses_subgroup_shuffles || info.uses_fswzadd) { - header += "#extension GL_ARB_shader_ballot : enable\n" - "#extension GL_ARB_shader_group_vote : enable\n"; - if (!info.uses_int64 && profile.support_int64) { - header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; - } - if (profile.support_gl_warp_intrinsics) { - header += "#extension GL_NV_shader_thread_shuffle : enable\n"; - } - } - if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) && - profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) { - header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; - } - if (info.uses_sparse_residency && profile.support_gl_sparse_textures) { - header += "#extension GL_ARB_sparse_texture2 : enable\n"; - } - if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) { - header += "#extension GL_NV_viewport_array2 : enable\n"; - } - if (info.uses_typeless_image_reads) { - header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; - } - if (info.uses_derivatives && profile.support_gl_derivative_control) { - header += "#extension GL_ARB_derivative_control : enable\n"; - } - if (uses_geometry_passthrough) { - header += "#extension GL_NV_geometry_shader_passthrough : enable\n"; - } -} - -void EmitContext::DefineConstantBuffers(Bindings& bindings) { - if (info.constant_buffer_descriptors.empty()) { - return; - } - for (const auto& desc : info.constant_buffer_descriptors) { - header += fmt::format( - "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};", - bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024); - bindings.uniform_buffer += desc.count; - } -} - -void EmitContext::DefineStorageBuffers(Bindings& bindings) { - if (info.storage_buffers_descriptors.empty()) { - return; - } - u32 index{}; - for (const auto& desc : info.storage_buffers_descriptors) { - header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};", - bindings.storage_buffer, stage_name, bindings.storage_buffer, - stage_name, index); - bindings.storage_buffer += desc.count; - index += desc.count; - } -} - -void EmitContext::DefineGenericOutput(size_t index, u32 invocations) { - static constexpr std::string_view swizzle{"xyzw"}; - const size_t base_index{static_cast(IR::Attribute::Generic0X) + index * 4}; - u32 element{0}; - while (element < 4) { - std::string definition{fmt::format("layout(location={}", index)}; - const u32 remainder{4 - element}; - const TransformFeedbackVarying* xfb_varying{}; - if (!runtime_info.xfb_varyings.empty()) { - xfb_varying = &runtime_info.xfb_varyings[base_index + element]; - xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr; - } - const u32 num_components{xfb_varying ? xfb_varying->components : remainder}; - if (element > 0) { - definition += fmt::format(",component={}", element); - } - if (xfb_varying) { - definition += - fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer, - xfb_varying->stride, xfb_varying->offset); - } - std::string name{fmt::format("out_attr{}", index)}; - if (num_components < 4 || element > 0) { - name += fmt::format("_{}", swizzle.substr(element, num_components)); - } - const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)}; - definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations)); - header += definition; - - const GenericElementInfo element_info{ - .name = name, - .first_element = element, - .num_components = num_components, - }; - std::fill_n(output_generics[index].begin() + element, num_components, element_info); - element += num_components; - } -} - -void EmitContext::DefineHelperFunctions() { - header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n" - "#define itof intBitsToFloat\n#define utof uintBitsToFloat\n"; - if (info.uses_global_increment || info.uses_shared_increment) { - header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}"; - } - if (info.uses_global_decrement || info.uses_shared_decrement) { - header += "uint CasDecrement(uint op_a,uint op_b){" - "return op_a==0||op_a>op_b?op_b:(op_a-1u);}"; - } - if (info.uses_atomic_f32_add) { - header += "uint CasFloatAdd(uint op_a,float op_b){" - "return ftou(utof(op_a)+op_b);}"; - } - if (info.uses_atomic_f32x2_add) { - header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){" - "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}"; - } - if (info.uses_atomic_f32x2_min) { - header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}"; - } - if (info.uses_atomic_f32x2_max) { - header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return " - "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}"; - } - if (info.uses_atomic_f16x2_add) { - header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(unpackFloat2x16(op_a)+op_b);}"; - } - if (info.uses_atomic_f16x2_min) { - header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}"; - } - if (info.uses_atomic_f16x2_max) { - header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return " - "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}"; - } - if (info.uses_atomic_s32_min) { - header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}"; - } - if (info.uses_atomic_s32_max) { - header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}"; - } - if (info.uses_global_memory && profile.support_int64) { - header += DefineGlobalMemoryFunctions(); - } - if (info.loads_indexed_attributes) { - const bool is_array{stage == Stage::Geometry}; - const auto vertex_arg{is_array ? ",uint vertex" : ""}; - std::string func{ - fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint " - "masked_index=uint(base_index)&3u;switch(base_index>>2){{", - vertex_arg)}; - if (info.loads.AnyComponent(IR::Attribute::PositionX)) { - const auto position_idx{is_array ? "gl_in[vertex]." : ""}; - func += fmt::format("case {}:return {}{}[masked_index];", - static_cast(IR::Attribute::PositionX) >> 2, position_idx, - position_name); - } - const u32 base_attribute_value = static_cast(IR::Attribute::Generic0X) >> 2; - for (u32 index = 0; index < IR::NUM_GENERICS; ++index) { - if (!info.loads.Generic(index)) { - continue; - } - const auto vertex_idx{is_array ? "[vertex]" : ""}; - func += fmt::format("case {}:return in_attr{}{}[masked_index];", - base_attribute_value + index, index, vertex_idx); - } - func += "default: return 0.0;}}"; - header += func; - } - if (info.stores_indexed_attributes) { - // TODO - } -} - -std::string EmitContext::DefineGlobalMemoryFunctions() { - const auto define_body{[&](std::string& func, size_t index, std::string_view return_statement) { - const auto& ssbo{info.storage_buffers_descriptors[index]}; - const u32 size_cbuf_offset{ssbo.cbuf_offset + 8}; - const auto ssbo_addr{fmt::format("ssbo_addr{}", index)}; - const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)}; - std::array addr_xy; - std::array size_xy; - for (size_t i = 0; i < addr_xy.size(); ++i) { - const auto addr_loc{ssbo.cbuf_offset + 4 * i}; - const auto size_loc{size_cbuf_offset + 4 * i}; - addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc)); - size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc)); - } - const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])}; - const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)}; - func += addr_statment; - - const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])}; - const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)}; - const auto comp_rhs{fmt::format("(addr<({}+uint64_t({})))", ssbo_addr, size_vec)}; - const auto comparison{fmt::format("if({}&&{}){{", comp_lhs, comp_rhs)}; - func += comparison; - - const auto ssbo_name{fmt::format("{}_ssbo{}", stage_name, index)}; - func += fmt::format(fmt::runtime(return_statement), ssbo_name, ssbo_addr); - }}; - std::string write_func{"void WriteGlobal32(uint64_t addr,uint data){"}; - std::string write_func_64{"void WriteGlobal64(uint64_t addr,uvec2 data){"}; - std::string write_func_128{"void WriteGlobal128(uint64_t addr,uvec4 data){"}; - std::string load_func{"uint LoadGlobal32(uint64_t addr){"}; - std::string load_func_64{"uvec2 LoadGlobal64(uint64_t addr){"}; - std::string load_func_128{"uvec4 LoadGlobal128(uint64_t addr){"}; - const size_t num_buffers{info.storage_buffers_descriptors.size()}; - for (size_t index = 0; index < num_buffers; ++index) { - if (!info.nvn_buffer_used[index]) { - continue; - } - define_body(write_func, index, "{0}[uint(addr-{1})>>2]=data;return;}}"); - define_body(write_func_64, index, - "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;return;}}"); - define_body(write_func_128, index, - "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;{0}[uint(" - "addr-{1}+8)>>2]=data.z;{0}[uint(addr-{1}+12)>>2]=data.w;return;}}"); - define_body(load_func, index, "return {0}[uint(addr-{1})>>2];}}"); - define_body(load_func_64, index, - "return uvec2({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2]);}}"); - define_body(load_func_128, index, - "return uvec4({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2],{0}[" - "uint(addr-{1}+8)>>2],{0}[uint(addr-{1}+12)>>2]);}}"); - } - write_func += '}'; - write_func_64 += '}'; - write_func_128 += '}'; - load_func += "return 0u;}"; - load_func_64 += "return uvec2(0);}"; - load_func_128 += "return uvec4(0);}"; - return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128; -} - -void EmitContext::SetupImages(Bindings& bindings) { - image_buffers.reserve(info.image_buffer_descriptors.size()); - for (const auto& desc : info.image_buffer_descriptors) { - image_buffers.push_back({bindings.image, desc.count}); - const auto format{ImageFormatString(desc.format)}; - const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)}; - const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; - header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};", - bindings.image, format, qualifier, bindings.image, array_decorator); - bindings.image += desc.count; - } - images.reserve(info.image_descriptors.size()); - for (const auto& desc : info.image_descriptors) { - images.push_back({bindings.image, desc.count}); - const auto format{ImageFormatString(desc.format)}; - const auto image_type{ImageType(desc.type)}; - const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)}; - const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; - header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format, - qualifier, image_type, bindings.image, array_decorator); - bindings.image += desc.count; - } -} - -void EmitContext::SetupTextures(Bindings& bindings) { - texture_buffers.reserve(info.texture_buffer_descriptors.size()); - for (const auto& desc : info.texture_buffer_descriptors) { - texture_buffers.push_back({bindings.texture, desc.count}); - const auto sampler_type{SamplerType(TextureType::Buffer, false)}; - const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; - header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, - sampler_type, bindings.texture, array_decorator); - bindings.texture += desc.count; - } - textures.reserve(info.texture_descriptors.size()); - for (const auto& desc : info.texture_descriptors) { - textures.push_back({bindings.texture, desc.count}); - const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; - const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; - header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, - sampler_type, bindings.texture, array_decorator); - bindings.texture += desc.count; - } -} - -void EmitContext::DefineConstants() { - if (info.uses_fswzadd) { - header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);" - "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);"; - } -} - -} // namespace Shader::Backend::GLSL -- cgit v1.2.3