From 5e9095ef2203e7cddcaba84fa3b01cc0d940b634 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 22 May 2021 01:52:03 -0400 Subject: glsl: Add many FP32/64 instructions --- src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 2f4ecd6a1..d3d55562c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -37,9 +37,10 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, (u32_offset / 4) % 4); } -void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, - [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLSL"); +void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset) { + const auto u32_offset{offset.U32()}; + ctx.AddF32("{}=cbuf{}[{}][{}];", inst, binding.U32(), u32_offset / 16, (u32_offset / 4) % 4); } void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, -- cgit v1.2.3