From eaff1030de07f3739794207403ea833ee91c0034 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 19 May 2021 21:58:32 -0400 Subject: glsl: Initial backend --- .../backend/glsl/emit_glsl_context_get_set.cpp | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp new file mode 100644 index 000000000..7b2ed358e --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -0,0 +1,48 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} + +void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} + +void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} + +void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} + +void EmitGetCbufU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + const auto var{ctx.AllocVar()}; + ctx.Add("uint {} = c{}[{}];", var, binding.U32(), offset.U32()); +} + +void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} + +void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL"); +} +} // namespace Shader::Backend::GLSL -- cgit v1.2.3