From 8c684b3e2327bc7b0c02f2a22dbf52c11884ecd3 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 31 May 2021 23:07:13 -0400 Subject: glsl: Implement tessellation shaders --- src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 49ab182ea..f4b81407a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -161,7 +161,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value); + ctx.AddF32("{}=inversesqrt({});", inst, value); } void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, -- cgit v1.2.3