From 1269a0cf8b3844c1a9bb06c843a7698b0a9643d5 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 30 May 2021 17:27:00 -0400 Subject: glsl: Rework variable allocator to allow for variable reuse --- .../backend/glsl/emit_glsl_not_implemented.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 22ea9c9b1..806c4777b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -21,11 +21,11 @@ static void NotImplemented() { void EmitPhi(EmitContext& ctx, IR::Inst& phi) { const size_t num_args{phi.NumArgs()}; for (size_t i = 0; i < num_args; ++i) { - ctx.reg_alloc.Consume(phi.Arg(i)); + ctx.var_alloc.Consume(phi.Arg(i)); } if (!phi.Definition().is_valid) { // The phi node wasn't forward defined - ctx.Add("{};", ctx.reg_alloc.Define(phi, phi.Arg(0).Type())); + ctx.Add("{};", ctx.var_alloc.Define(phi, phi.Arg(0).Type())); } } @@ -42,10 +42,10 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& const auto phi_type{phi.Arg(0).Type()}; if (!phi.Definition().is_valid) { // The phi node wasn't forward defined - ctx.Add("{};", ctx.reg_alloc.Define(phi, phi_type)); + ctx.Add("{};", ctx.var_alloc.Define(phi, phi_type)); } - const auto phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; - const auto val_reg{ctx.reg_alloc.Consume(value)}; + const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})}; + const auto val_reg{ctx.var_alloc.Consume(value)}; if (phi_reg == val_reg) { return; } -- cgit v1.2.3