From 19247ba4fad59b3d821b099dfbcd60e985041249 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 31 May 2021 13:28:53 -0400 Subject: glsl: Implement geometry shaders --- src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index e3d0b15ba..9e5715605 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -103,11 +103,11 @@ void EmitEpilogue(EmitContext& ctx) { } void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { - NotImplemented(); + ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); } void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { - NotImplemented(); + ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream)); } void EmitGetRegister(EmitContext& ctx) { -- cgit v1.2.3