From 3047eb66889a9782fadfbe479c33e6a8bfc5bf53 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sat, 29 May 2021 18:08:19 -0400 Subject: glsl: Implement TXQ and other misc changes --- src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index fd3140dd2..b8f95bd36 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) { } void EmitSetFragDepth(EmitContext& ctx, std::string_view value) { - NotImplemented(); + ctx.Add("gl_FragDepth={};", value); } void EmitGetZFlag(EmitContext& ctx) { -- cgit v1.2.3