From 8d694701bcd97c3766692dff2a9b4ec2f3a64ebd Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 6 Dec 2022 22:32:59 +0100 Subject: MacroHLE: Add OpenGL Support --- src/shader_recompiler/backend/glsl/emit_glsl.cpp | 2 +- .../backend/glsl/emit_glsl_context_get_set.cpp | 12 ++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/glsl') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index e8a4390f6..d91e04446 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -219,7 +219,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR EmitContext ctx{program, bindings, profile, runtime_info}; Precolor(program); EmitCode(ctx, program); - const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; + const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))}; ctx.header.insert(0, version); if (program.shared_memory_size > 0) { const auto requested_size{program.shared_memory_size}; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 39579cf5d..25106da67 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -234,6 +234,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::FrontFace: ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst); break; + case IR::Attribute::BaseInstance: + ctx.AddF32("{}=itof(gl_BaseInstance);", inst); + break; + case IR::Attribute::BaseVertex: + ctx.AddF32("{}=itof(gl_BaseVertex);", inst); + break; default: throw NotImplementedException("Get attribute {}", attr); } @@ -250,6 +256,12 @@ void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, s case IR::Attribute::VertexId: ctx.AddU32("{}=uint(gl_VertexID);", inst); break; + case IR::Attribute::BaseInstance: + ctx.AddU32("{}=uint(gl_BaseInstance);", inst); + break; + case IR::Attribute::BaseVertex: + ctx.AddU32("{}=uint(gl_BaseVertex);", inst); + break; default: throw NotImplementedException("Get U32 attribute {}", attr); } -- cgit v1.2.3