From 7018e524f5e6217b3259333acc4ea09ad036d331 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 19 Apr 2021 16:33:23 -0300 Subject: shader: Add NVN storage buffer fallbacks When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. --- src/shader_recompiler/backend/spirv/emit_context.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_context.h') diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index ef8507367..a4503c7ab 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -224,6 +224,13 @@ public: Id f32x2_min_cas{}; Id f32x2_max_cas{}; + Id load_global_func_u32{}; + Id load_global_func_u32x2{}; + Id load_global_func_u32x4{}; + Id write_global_func_u32{}; + Id write_global_func_u32x2{}; + Id write_global_func_u32x4{}; + Id input_position{}; std::array input_generics{}; @@ -255,6 +262,7 @@ private: void DefineTextures(const Info& info, u32& binding); void DefineImages(const Info& info, u32& binding); void DefineAttributeMemAccess(const Info& info); + void DefineGlobalMemoryFunctions(const Info& info); void DefineLabels(IR::Program& program); void DefineInputs(const Info& info); -- cgit v1.2.3