From e3514bcd6b09f623da14c4f3c4ffd988e75577ed Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 16 Apr 2021 16:31:15 -0300 Subject: spirv: Implement ViewportMask with NV_viewport_array2 --- src/shader_recompiler/backend/spirv/emit_spirv.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 105602ccf..90c4833a8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -303,6 +303,10 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct if (info.stores_viewport_index) { ctx.AddCapability(spv::Capability::MultiViewport); } + if (info.stores_viewport_mask && profile.support_viewport_mask) { + ctx.AddExtension("SPV_NV_viewport_array2"); + ctx.AddCapability(spv::Capability::ShaderViewportMaskNV); + } if (info.stores_layer || info.stores_viewport_index) { if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) { ctx.AddExtension("SPV_EXT_shader_viewport_index_layer"); -- cgit v1.2.3