From e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 1 Aug 2021 18:57:45 -0300 Subject: shader: Properly scale image reads and add GL SPIR-V support Thanks for everything! --- src/shader_recompiler/backend/spirv/emit_spirv_instructions.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_instructions.h') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 69fc18f5f..6cd22dd3e 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -514,6 +514,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords); void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color); Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index); +Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index); Id EmitBindlessImageAtomicIAdd32(EmitContext&); Id EmitBindlessImageAtomicSMin32(EmitContext&); Id EmitBindlessImageAtomicUMin32(EmitContext&); -- cgit v1.2.3