From 95761cc6a70987b2625d68c4d9da4e2622f57808 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 25 Jul 2021 21:27:21 -0300 Subject: shader: Add integer division opcodes --- src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 3501d7495..50277eec3 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.U32[1], a, b); } +Id EmitSDiv32(EmitContext& ctx, Id a, Id b) { + return ctx.OpSDiv(ctx.U32[1], a, b); +} + +Id EmitUDiv32(EmitContext& ctx, Id a, Id b) { + return ctx.OpUDiv(ctx.U32[1], a, b); +} + Id EmitINeg32(EmitContext& ctx, Id value) { return ctx.OpSNegate(ctx.U32[1], value); } -- cgit v1.2.3