From 2d48a7b4d0666ad16d03a22d85712617a0849046 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 9 Jan 2021 03:30:07 -0300 Subject: shader: Initial recompiler work --- src/shader_recompiler/frontend/ir/opcode.h | 44 ++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/shader_recompiler/frontend/ir/opcode.h (limited to 'src/shader_recompiler/frontend/ir/opcode.h') diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcode.h new file mode 100644 index 000000000..1f4440379 --- /dev/null +++ b/src/shader_recompiler/frontend/ir/opcode.h @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include + +#include "shader_recompiler/frontend/ir/type.h" + +namespace Shader::IR { + +enum class Opcode { +#define OPCODE(name, ...) name, +#include "opcode.inc" +#undef OPCODE +}; + +/// Get return type of an opcode +[[nodiscard]] Type TypeOf(Opcode op); + +/// Get the number of arguments an opcode accepts +[[nodiscard]] size_t NumArgsOf(Opcode op); + +/// Get the required type of an argument of an opcode +[[nodiscard]] Type ArgTypeOf(Opcode op, size_t arg_index); + +/// Get the name of an opcode +[[nodiscard]] std::string_view NameOf(Opcode op); + +} // namespace Shader::IR + +template <> +struct fmt::formatter { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + template + auto format(const Shader::IR::Opcode& op, FormatContext& ctx) { + return format_to(ctx.out(), "{}", Shader::IR::NameOf(op)); + } +}; -- cgit v1.2.3