From 17a82b56d74afcebaad78ce4754d8ee99ea66f93 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 15 Mar 2021 04:54:43 -0300 Subject: shader: Implement TEXS --- .../maxwell/translate/impl/texture_sample.cpp | 232 --------------------- 1 file changed, 232 deletions(-) delete mode 100644 src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp') diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp deleted file mode 100644 index 98d9f4c64..000000000 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp +++ /dev/null @@ -1,232 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include - -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" - -namespace Shader::Maxwell { -namespace { -enum class Blod : u64 { - None, - LZ, - LB, - LL, - INVALIDBLOD4, - INVALIDBLOD5, - LBA, - LLA, -}; - -enum class TextureType : u64 { - _1D, - ARRAY_1D, - _2D, - ARRAY_2D, - _3D, - ARRAY_3D, - CUBE, - ARRAY_CUBE, -}; - -Shader::TextureType GetType(TextureType type, bool dc) { - switch (type) { - case TextureType::_1D: - return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; - case TextureType::ARRAY_1D: - return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; - case TextureType::_2D: - return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; - case TextureType::ARRAY_2D: - return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; - case TextureType::_3D: - return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; - case TextureType::ARRAY_3D: - throw NotImplementedException("3D array texture type"); - case TextureType::CUBE: - return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; - case TextureType::ARRAY_CUBE: - return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; - } - throw NotImplementedException("Invalid texture type {}", type); -} - -IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { - const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }}; - switch (type) { - case TextureType::_1D: - return v.F(reg); - case TextureType::ARRAY_1D: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1)); - case TextureType::_2D: - return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); - case TextureType::ARRAY_2D: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2)); - case TextureType::_3D: - return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); - case TextureType::ARRAY_3D: - throw NotImplementedException("3D array texture type"); - case TextureType::CUBE: - return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); - case TextureType::ARRAY_CUBE: - return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); - } - throw NotImplementedException("Invalid texture type {}", type); -} - -IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) { - switch (blod) { - case Blod::None: - return v.ir.Imm32(0.0f); - case Blod::LZ: - return v.ir.Imm32(0.0f); - case Blod::LB: - case Blod::LL: - case Blod::LBA: - case Blod::LLA: - return v.F(reg++); - case Blod::INVALIDBLOD4: - case Blod::INVALIDBLOD5: - break; - } - throw NotImplementedException("Invalid blod {}", blod); -} - -IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { - const IR::U32 value{v.X(reg++)}; - switch (type) { - case TextureType::_1D: - case TextureType::ARRAY_1D: - return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)); - case TextureType::_2D: - case TextureType::ARRAY_2D: - return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4))); - case TextureType::_3D: - case TextureType::ARRAY_3D: - return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)), - v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4))); - case TextureType::CUBE: - case TextureType::ARRAY_CUBE: - throw NotImplementedException("Illegal offset on CUBE sample"); - } - throw NotImplementedException("Invalid texture type {}", type); -} - -bool HasExplicitLod(Blod blod) { - switch (blod) { - case Blod::LL: - case Blod::LLA: - case Blod::LZ: - return true; - default: - return false; - } -} - -void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, - std::optional cbuf_offset) { - union { - u64 raw; - BitField<35, 1, u64> ndv; - BitField<49, 1, u64> nodep; - BitField<50, 1, u64> dc; - BitField<51, 3, IR::Pred> sparse_pred; - BitField<0, 8, IR::Reg> dest_reg; - BitField<8, 8, IR::Reg> coord_reg; - BitField<20, 8, IR::Reg> meta_reg; - BitField<28, 3, TextureType> type; - BitField<31, 4, u64> mask; - } const tex{insn}; - - if (lc) { - throw NotImplementedException("LC"); - } - const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)}; - - IR::Reg meta_reg{tex.meta_reg}; - IR::Value handle; - IR::Value offset; - IR::F32 dref; - IR::F32 lod_clamp; - if (cbuf_offset) { - handle = v.ir.Imm32(*cbuf_offset); - } else { - handle = v.X(meta_reg++); - } - const IR::F32 lod{MakeLod(v, meta_reg, blod)}; - if (aoffi) { - offset = MakeOffset(v, meta_reg, tex.type); - } - if (tex.dc != 0) { - dref = v.F(meta_reg++); - } - IR::TextureInstInfo info{}; - info.type.Assign(GetType(tex.type, tex.dc != 0)); - info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0); - info.has_lod_clamp.Assign(lc ? 1 : 0); - - const IR::Value sample{[&]() -> IR::Value { - if (tex.dc == 0) { - if (HasExplicitLod(blod)) { - return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info); - } else { - return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info); - } - } - if (HasExplicitLod(blod)) { - return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp, - info); - } else { - return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp, - info); - } - }()}; - - for (int element = 0; element < 4; ++element) { - if (((tex.mask >> element) & 1) == 0) { - continue; - } - IR::F32 value; - if (tex.dc != 0) { - value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f); - } else { - value = IR::F32{v.ir.CompositeExtract(sample, element)}; - } - v.F(tex.dest_reg + element, value); - } - if (tex.sparse_pred != IR::Pred::PT) { - v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); - } -} -} // Anonymous namespace - -void TranslatorVisitor::TEX(u64 insn) { - union { - u64 raw; - BitField<54, 1, u64> aoffi; - BitField<55, 3, Blod> blod; - BitField<58, 1, u64> lc; - BitField<36, 13, u64> cbuf_offset; - } const tex{insn}; - - Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast(tex.cbuf_offset)); -} - -void TranslatorVisitor::TEX_b(u64 insn) { - union { - u64 raw; - BitField<36, 1, u64> aoffi; - BitField<37, 3, Blod> blod; - BitField<40, 1, u64> lc; - } const tex{insn}; - - Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt); -} - -} // namespace Shader::Maxwell -- cgit v1.2.3